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Clearing Out Gunners Plaza Fallout 4 Style: The Ultimate Mercenary Takedown
Gunners Plaza stands as a monolith of pre-war media and post-war military precision. Once the bustling headquarters of the Galaxy News Network (GNN), this imposing structure in the southern reaches of the Commonwealth has been converted into the nerve center for the Gunners—the most organized, well-equipped, and cold-blooded mercenary faction in the wasteland. Unlike the chaotic raids of common scavengers, an assault on Gunners Plaza is a tactical challenge that tests even the most seasoned Vault Dweller.
Where to Find Gunners Plaza
Navigating the southern Commonwealth requires a steady hand and a loaded rifle. Gunners Plaza is situated in the south-central region, positioned east of Cutler Bend and directly south of the Fallon’s Department Store and Milton General Hospital area. If you are trekking from Diamond City, you will need to head significantly south, passing through the urban decay until the massive satellite dishes of the GNN building dominate the skyline.
It is important to correct a common misconception: this is not a location for early-game exploration. The surrounding neighborhood is high-level, often teeming with Super Mutants, Raiders, and the occasional robotic sentry. Furthermore, the pathing for supply lines can be treacherous; sending a provisioner between Egret Tours Marina and Jamaica Plain often leads them directly past the front gates of the Plaza, where they are frequently intercepted by heavy ordnance. Strategic planning of your trade routes is necessary to avoid losing valuable settlers to the Gunner patrols.
The Exterior: Surviving the High-Ground Advantage
Approaching Gunners Plaza is a lesson in suppression fire. The building’s architecture provides the defenders with a massive tactical advantage. The roof is manned by high-level Gunners who are frequently equipped with missile launchers and, on higher difficulty settings or player levels, a Fat Man tactical nuclear catapult.
Before even attempting to enter the front doors, the exterior threats must be neutralized. Utilizing long-range optics from the nearby ruined overpasses or buildings is a recommended strategy. Snipe the turret emplacements mounted near the main entrance first. These automated defenses have a high rate of fire and can shred power armor in seconds. Once the turrets are down, focus on the roof. The mercenaries on the upper balconies have a clear line of sight on the entire plaza. If you hear the distinct whistle of an incoming mini-nuke, immediate relocation is the only survival strategy.
For those who prefer a more direct approach, the western side of the building features a series of fire escapes that lead to the roof. This allows for a top-down infiltration, which can be advantageous as it lets you secure the heavy weapon positions before clearing the interior. However, be prepared for close-quarters combat the moment your boots hit the metal grating.
Ground Floor: The Atrium and the Recording Studio
The interior of Gunners Plaza is divided into three primary zones: the first floor, the second floor, and the basement. Each presents unique environmental hazards and valuable rewards.
Upon entering through the main front doors, you are greeted by the iconic GNN globe sculpture. This lobby is a kill box. Gunners will fire from the surrounding balconies on the second floor while ground troops push from the corridors. There is a Protectron terminal near the entrance (Novice level); activating the robot can provide a brief distraction, drawing fire away from you as you seek cover behind the reception desks or the central sculpture.
To the south of the main lobby lies the recording studio area. This is the heart of the facility and the personal quarters of Captain Wes, the leader of this contingent. The recording studio door is protected by a Master-level lock, though the key can be found on the bodies of the sub-commanders, Ryder or Cruz. Inside the recording studio, the combat is intense. Captain Wes is a formidable opponent, usually armed with high-tier energy weapons or a modified combat rifle.
Key Loot on the First Floor:
- Small Guns Bobblehead: This is arguably the most important item in the building. It sits directly on the broadcast desk inside the recording studio where Captain Wes is stationed. Picking this up grants a permanent 25% increase to critical damage with ballistic small guns.
- Nuka-Cola Quantum: Found in a blue crate near the elevator on the first floor.
- Mini Nuke: Check the yellow refrigerator in the recording studio’s break area.
- Stealth Boy: Often found on the desks in the rooms adjacent to the recording studio.
Second Floor: Archives and Firepoints
The second floor is largely composed of offices and the library/archives of GNN. It serves as a vantage point for the mercenaries to fire down into the lobby. Clearing this floor is essential for securing your flanks. The layout is a series of interconnected hallways and cubicles, which makes it ideal for players who utilize mines or VATS-based combat.
One of the most dangerous areas on this level is the south-west corner, where a utility closet with an Advanced-level lock hides a Fat Man launcher. Throughout this floor, you will find numerous file cabinets and desks. These are excellent sources of Technical Documents if you are currently performing tasks for the Brotherhood of Steel, as GNN’s administrative records were extensive.
Key Loot on the Second Floor:
- Guns and Bullets Issue #4: Located on a circular table in the middle of the archive room, which is the large lounge area south of the main lobby. This magazine provides a permanent bonus to the critical damage of ballistic weapons.
- Cruz’s Holotape: Found on the body of Cruz, providing insight into the Gunners' operational hierarchy.
The Basement: Logistics and Ambush
The basement can be accessed via the elevator in the lobby or through the elevator on the roof. It is a more industrial space, filled with pipes, machinery, and storage crates. It also houses the weapon and armor workbenches, making it a functional base of operations for the Gunners.
In the basement, you will encounter Ryder, another high-ranking officer. The combat here is tighter, with less room to maneuver. Use the heavy machinery as cover. There is a Master-level safe in the eastern darkened corner of the large storage room, which contains a significant amount of ammunition and high-level pre-war tech. Environmental storytelling is prevalent here; if you listen quietly before engaging, you can overhear Gunners discussing their inability to crack the very safe you are likely there to loot.
Key Loot in the Basement:
- Ryder’s Holotape: Found on Ryder’s person.
- Stealth Boy: Tucked away in a wooden box behind some pipes in the northeast corner of the basement floor.
Tactical Recommendations for Success
Given the high density of enemies and the verticality of the combat, your choice of gear and companions will significantly impact the difficulty of the raid.
1. Equipment Selection: Ballistic Weave (if unlocked through the Railroad) is highly recommended for those not using Power Armor. Most Gunners use combat rifles or assault rifles, meaning high ballistic resistance is a priority. If you choose Power Armor, ensure you have a Jet Pack mod; being able to leap from the ground floor to the second-floor balconies allows you to bypass the bottleneck of the stairs and take the fight directly to the snipers.
2. Companion Choice: Bringing a combat-oriented companion like Paladin Danse or Cait is helpful for managing the sheer number of enemies. However, companions like Piper or Nick Valentine provide unique dialogue that sheds light on the tragedy of GNN. Nick Valentine, in particular, offers a cynical take on the "mudslingers" who once worked here, while Piper laments the loss of a dedicated news organization. If you are focused on loot, bringing a companion with high carrying capacity is vital, as the amount of Combat Armor you can scavenge from the fallen Gunners is immense and highly profitable.
3. Farming Potential: Gunners Plaza is one of the best locations in the game for farming high-quality gear. Unlike Raiders, Gunners consistently wear Combat Armor (Standard, Sturdy, or Heavy depending on your level) and carry well-modded weapons. If you are looking to equip your settlement guards with the best possible protection, a weekly raid on Gunners Plaza after the location resets is the most efficient method. Additionally, the building is a goldmine for "Military Grade Circuit Boards" and other high-end crafting components found in the many turrets and computers.
The Lore of Galaxy News Network
Beyond the gunfire, Gunners Plaza offers a poignant look at the pre-war world. The Galaxy News Network was the pulse of the Commonwealth, broadcasting everything from local news to government propaganda during the escalating tensions of the Great War. As you explore the recording studios, you can find the remains of the crew who stayed at their posts until the very end.
One holotape, Wes's command log, reveals how the Gunners view the building. To them, it isn't a monument to the past, but a fortress of the present. They chose this location specifically for its communications array and its defensible position. The transition from a beacon of information to a stronghold of mercenaries is a recurring theme in Fallout 4, reflecting how the tools of civilization are often repurposed for survival and dominance in the post-nuclear age.
Final Checklist for the Raid
Before you step through those double doors for the first time, ensure you have the following:
- At least 20 Stimpaks (the turrets and missile launchers deal massive burst damage).
- A weapon with a long-range scope to clear the roof snipers.
- Sufficient lockpicking skill (Master level is required for the best safes and the recording studio shortcut).
- Empty inventory space to haul back the heavy combat armor.
Gunners Plaza is a test of endurance and tactical awareness. By clearing the roof first, securing the lobby, and systematically sweeping the recording studios and basement, you can dismantle the Gunner presence in the Commonwealth and walk away with some of the best permanent stat boosts available in the game. Whether you are there for the Small Guns Bobblehead or simply to put a dent in the mercenary population, the Plaza remains one of the most rewarding combat zones in Fallout 4.
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Topic: Gunners plaza - Independent Fallout Wikihttps://fallout.wiki/wiki/Gunners_plaza
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Topic: Where is gunners plaza in Fallout 4? - Games Learning Societyhttps://www.gameslearningsociety.org/where-is-gunners-plaza-in-fallout-4/
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Topic: Gunners Plaza - Fallout 4 Game Guide & Walkthrough | gamepressure.comhttps://guides.gamepressure.com/fallout4/guide.asp?ID=33524