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Ending the Blackwood Company: Everything to Know About Oblivion the Hist Quest
The Fighters Guild storyline in Cyrodiil concludes with a high-stakes infiltration known as "The Hist." This mission serves as the final confrontation between the long-standing Fighters Guild and the upstart Blackwood Company. For those playing the updated versions of the game in 2026, the mechanics remain largely faithful to the original, though the visual fidelity of the grotesque machinery and the Hist tree itself has been significantly enhanced. This quest is not merely a combat gauntlet; it is the culmination of a narrative involving corporate espionage, drug-induced frenzy, and the fate of an entire guild's reputation.
Starting the Final Conflict
The path to this quest is linear, unlocking immediately after the successful completion of the quest "Infiltration." Having escaped the Blackwood Company's hall while under the influence of the corrupted Hist sap, players must return to Chorrol. Modryn Oreyn, who has been leading the unofficial investigation into the Company’s illicit activities, resides in his private home after being discharged from the guild. Speaking with him initiates the final directive: the source of the Blackwood Company's strength—their hijacked Hist tree—must be eradicated.
Before heading to Leyawiin, it is advisable to clear out inventory space. The rewards for this mission include heavy unique items, and the corpses of the Blackwood Company leaders provide high-quality loot that can be sold for significant gold. Ensuring all equipment is repaired and potions are stocked is essential, as the encounter in Leyawiin features several high-level combatants in enclosed spaces.
The Infiltration of Blackwood Company Hall
Upon arriving in Leyawiin, players must enter the Blackwood Company Hall located near the city's center. Unlike previous interactions where the player was a recruit or a guest, the entry here is immediate and hostile. Ja'Fazir, the second-in-command, will confront the player near the entrance. He is aware of the sabotage and the guild's intent, leading to an immediate brawl.
Clearing the First Floor
The ground floor usually contains Ja'Fazir and three specialized guards: a warrior, a spellsword, and an archer. In the remastered environment, these NPCs utilize improved AI, often attempting to flank the player or use the stairs for high-ground advantages. Focusing on the spellsword first is often the safest strategy to prevent magical debuffs or summoned creatures from complicating the fight. Once Ja'Fazir is defeated, it is mandatory to loot his body for the room key to Jeetum-Ze's quarters.
Confronting Jeetum-Ze and Ri'Zakar
The progression follows a vertical hierarchy. With the first key, the player ascends to the second floor to find Jeetum-Ze. This Argonian is a capable mage/warrior hybrid. Defeating him yields the key to the third floor, where the leader of the Blackwood Company, Ri'Zakar, resides.
Ri'Zakar represents the most significant threat in the building. He is typically equipped with high-tier heavy armor and a formidable melee weapon. For stealth-oriented characters, a sneak attack here is highly effective due to the cramped layout of his quarters. For those engaging in direct combat, utilizing defensive spells or poisons that drain strength can mitigate his high damage output. Looting Ri'Zakar's body provides the crucial "Blackwood Co. Basement Key," which grants access to the restricted area beneath the main hall.
Destroying the Corrupted Hist Tree
The heart of the quest lies in the basement. This area is a stark contrast to the rest of the building, featuring Argonian mages and the whirring of metallic machinery attached to a living, albeit diseased, Hist tree. The lore implies that this tree was brought from Black Marsh and is being artificially milked for its sap, which causes the aggressive hallucinations seen in earlier quests.
The Sabotage Mechanics
There are two Argonian mages guarding the tree: Hears-Voices-In-The-Air and Sings-Like-Thunder. They frequently use invisibility and high-level destruction spells. Using Detect Life effects is highly recommended to track them as they move through the steam and pipes of the basement.
To destroy the tree, players must sabotage the machinery rather than attacking the tree directly with weapons. On a nearby table or on the floor (depending on the specific version of the game's physics), there are two loose pipes. These are not weapons but quest items.
- Pick up both loose pipes from the southern part of the room.
- Approach the two large pumps located on either side of the Hist tree.
- Interact with the machinery. The player character will jam the gears with the pipes.
As the pumps fail, the tree will ignite, and a quest update will signify the destruction of the Blackwood Company's power source. The environment will fill with fire and smoke, though this is largely cosmetic and does not typically inflict heavy environmental damage on the player.
The Traitor’s End: Dealing with Maglir
Leaving the basement provides the final narrative twist. Maglir, a former Fighters Guild member who defected to the Blackwood Company for better pay, will be waiting at the exit. His dialogue reflects a mixture of bitterness and desperation. Regardless of the dialogue choices made, Maglir will initiate a fight to the death. While he is not as powerful as Ri'Zakar, his presence serves as a thematic closure to the storyline's sub-plot regarding loyalty and the commercialization of the guild's services.
Rewards and the Helm of Oreyn Bearclaw
Returning to Modryn Oreyn in Chorrol completes the combat portion of the quest. As a token of gratitude and a symbol of his family's restored honor, Oreyn presents the player with the Helm of Oreyn Bearclaw.
Artifact Analysis
The Helm of Oreyn Bearclaw is widely considered one of the best heavy armor pieces in Cyrodiil.
- Armor Rating: It possesses a base protection value equivalent to Daedric tier armor.
- Enchantments: It provides a +10 boost to Agility and a +10 boost to Endurance.
For a warrior, the Endurance boost directly translates to more health and better fatigue management. For characters that dabble in archery or stealth while wearing heavy armor, the Agility boost is a rare and welcome addition. Unlike many leveled rewards in the game, the Helm of Oreyn Bearclaw's enchantments are static, making it a reliable piece of gear regardless of the level at which the quest is finished.
Ascending to Master of the Fighters Guild
The final step of the quest involves a trip to the Fighters Guild headquarters in Chorrol to speak with Vilena Donton. After explaining the destruction of the Blackwood Company and the corruption of the Hist sap, Donton admits her failure in leadership. She retires from her position and promotes the player to the rank of Master of the Fighters Guild.
Guildmaster Management Features
Being the Master of the Guild is more than just a title; it provides functional benefits that persist for the remainder of the game. Players can speak to Modryn Oreyn (whom the player can appoint as second-in-command) to set the guild's current focus. There are three primary strategies:
- Recruitment Focus: This increases the number of successful contracts completed by guild members. Over time, this results in a higher gold payout deposited into the Guildmaster's Chest.
- Contract Focus: This emphasizes the acquisition of items. Players will find more physical loot—such as enchanted weapons, armor, and potions—in the Guildmaster's Chest.
- Balanced Approach: This provides a moderate amount of both gold and items.
The Guildmaster's Chest, located in the master's quarters in the Chorrol guild hall, refills monthly. Checking this regularly is a passive way to maintain high-end supplies and a steady stream of income.
Strategic Tips for Different Character Builds
While the quest is straightforward, the tight corridors of the Blackwood Company Hall can be challenging for certain playstyles.
For Pure Mages
The Argonian mages in the basement have high magic resistance. Using Weakness to Magic poisons or spells before unleashing elemental damage is crucial. Area-of-effect (AoE) spells like Fireball should be used with caution in the basement to avoid hitting quest-essential machinery before the pipes are placed, though the game usually prevents early destruction. Silence spells are particularly effective against Jeetum-Ze to prevent him from using his restoration abilities.
For Stealth Specialists
The remaster's lighting engine makes the basement much darker, providing a significant advantage for those with high Sneak skills. Using a bow to pick off the guards on the first floor from the balcony is a viable strategy. In the basement, the mages use invisibility; having a "Detect Life" enchantment on a piece of jewelry or using the Fin Gleam helmet can help level the playing field.
For Heavy Warriors
This quest is a warrior's playground. High armor rating is vital because you will often be fighting three or more enemies at once in the main hall. Using a shield with a "Reflect Damage" enchantment can make the fight against Ri'Zakar much shorter. Since the reward is a heavy helmet, warriors gain the most immediate utility from finishing this quest line.
The Lore of the Corrupted Hist
The presence of a Hist tree in Cyrodiil is an anomaly. In the world of The Elder Scrolls, Hist trees are sentient beings from Black Marsh, deeply connected to the souls of the Argonian people. The Blackwood Company's tree was essentially a captive, being force-fed chemicals and stimulants to produce a sap that was unnaturally potent.
This corrupted sap caused a berserker-like state in those who consumed it, leading to the tragedies seen earlier in the "Trolls of Forsaken Mine" quest, where guild members slaughtered innocent civilians while under the illusion that they were fighting monsters. By destroying the tree, the player isn't just winning a guild war; they are ending a cycle of chemical-induced violence and freeing a perverted piece of nature from its mechanical shackles.
Common Issues and Solutions
In some instances, players might find that the loose pipes do not appear on the table in the basement. This is usually a physics engine glitch. Often, the pipes have been knocked onto the floor behind the furnace or under the pipes near the tree. Using a Telekinesis spell or simply scanning the floor with the crosshair can usually locate them. If the pumps do not activate, ensure that you have both pipes in your inventory, as the game requires both to be destroyed simultaneously to progress the quest update.
Another common point of confusion is Maglir's location. If he does not appear immediately upon exiting the basement, check the main hall area. Occasionally, his AI pathing gets stuck on the furniture on the first floor. If the quest does not update after speaking to Vilena Donton, ensure that you have actually exhausted all dialogue options regarding the "Blackwood Company," as the promotion trigger is tied to specific dialogue nodes.
Conclusion
Completing the quest "The Hist" provides one of the most satisfying endings to a faction questline in Oblivion. It moves away from the typical "kill the big boss" trope by requiring a tactical sabotage of the enemy's resource base. The rewards—the Helm of Oreyn Bearclaw and the leadership of the Fighters Guild—are mechanically powerful and offer long-term benefits for character progression. For those navigating the province of Cyrodiil in 2026, this quest remains a highlight of narrative and mechanical design, showcasing the dark side of mercenary work and the redemptive power of the guild's core values.
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Topic: The Hist Walkthrough and Rewards | The Elder Scrolls IV Oblivion Remastered|Game8https://game8.co/games/Elder-Scrolls-Oblivion/archives/519938
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Topic: Oblivion Remastered: The Hist Quest Guide - Deltia's Gaminghttps://deltiasgaming.com/oblivion-remastered-the-hist-quest-guide/
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Topic: The Hist | Oblivion Remastered Wikihttps://oblivionremastered.wiki.fextralife.com/The+Hist