Home
Finally Found the Chapter 3 Egg and Here Is How
Finding the secret egg has become a tradition for anyone diving into the world of this specific pixelated universe. Each chapter introduces a new layer of complexity to what was once a simple room swap. In the latest installment, the chapter 3 egg requires more than just walking behind a tree; it demands a sequence of specific actions, deceptive dialogue, and a detour into a realm that feels disconnected from the main narrative. This involves navigating the TV-themed Dark World with precision and understanding how to exploit specific battle mechanics.
Preparation and the TV World Prerequisites
Before attempting to track down the chapter 3 egg, it is essential to ensure that the story hasn't progressed to the point of no return. Certain world-state flags must be active. Specifically, the mini-games within the TV world need to be functional. It is generally observed that if the player has already acquired the Shadow Mantle or pushed the narrative into the final confrontation of the zone, some of the necessary NPCs might no longer trigger the required scripts.
Early in the exploration of the TV world, players encounter a series of monitor-based puzzles. These screens are scattered throughout an area populated by enemies like Shadow Guy. To unlock the first hidden path, every single quiz on these monitors must be completed. These aren't particularly difficult, but missing one will prevent the secret door at the bottom left of the map from appearing. Once the door is visible, entering it marks the true beginning of the egg hunt.
The Block Puzzle and Lancer’s Role
Inside the secret room accessed through the TV monitors, the gameplay shifts to a mini-game involving block throwing. This segment is reminiscent of the western-themed sections found earlier in the chapter. Players will find Lancer at the top of the room, who offers a controller. Accepting this allows for control over Lancer himself.
In the next room to the left, a puzzle appears requiring Lancer to convert 'X' marks into 'O' marks. Success yields a physical block. The critical step here involves Susie. Using her ability to throw objects, the block must be tossed across the river gap on the opposite bank. This action seems minor at the time, but without that block being positioned correctly on the far side, the later stages of the quest become inaccessible. This is a common point of failure for many players who assume the block is merely for a local puzzle solution. It is a long-term setup for a bridge that hasn't been built yet.
Dealing with the Stealth Zone and the Cheater Label
After clearing the initial TV segments and witnessing the breakdown of the zone’s primary antagonist, the path leads to a hallway south of the "Green Room." This area features a crate and a distinct stealth zone. Most players naturally try to avoid the light to progress the story, but those looking for the chapter 3 egg must do the opposite.
Entering the light deliberately triggers a confrontation with a suspicious NPC. This character acts as a gatekeeper of sorts, questioning the player's intentions. When accused of being a cheater, the correct response is to embrace the label. Choosing the option "Cheater" is mandatory. Following this, when asked where the soul is headed, the player must select "Nowhere." This specific combination of responses—confessing to cheating and claiming a destination of nowhere—satisfies the NPC’s twisted logic. Instead of a game over or a standard battle, the player is transported to a secondary version of the river area mentioned previously.
The Trip Ticket and the Screen Guy
In this new, unusual section of the map, the block that was thrown earlier by Susie should be visible on a pedestal. Pushing this block onto the designated spot completes a circuit, allowing a bridge to form. This grants access to a red button on the far side of the river.
Crossing this bridge leads to an NPC standing before a massive, void-like black screen. This character is often referred to by the community as the "Screen Guy." He is notoriously repetitive. Interacting with him once will result in a dismissive comment about a missing ticket. To progress, one must interact with him multiple times. It is not uncommon to have to initiate dialogue four or five times before his script changes. Eventually, he will mention that the "Trip Ticket" is located in the wardrobe. At this moment, a wardrobe will manifest behind him. Checking this furniture item yields the Trip Ticket, a key item specifically designed for the next phase of the journey.
The Rib Bick Encounter and the Shift to Forgotten Isle
With the Trip Ticket in the inventory, the player needs to return to the area south of the Green Room and find a warp door leading toward the dumpster zone. Among several dumpsters, there is one with both lids firmly closed. Interacting with this specific dumpster initiates an encounter with an enemy known as Rib Bick.
This is not a standard battle to be won through fighting or typical mercy. Instead, the player must open the "Act" menu. A new option, "Croak on X," will appear, highlighted in red due to the possession of the Trip Ticket. While the cursor is on this option, the player must hold the left arrow key. This is a unique mechanic where the player's soul physically moves out of the menu borders to the left. If done correctly, the battle does not end with a standard victory screen but with a message saying "Escaped..." This transition teleports the party to a hidden sub-zone called the Forgotten Isle.
Navigating Man Country and the Dialogue Choice
The Forgotten Isle is a desolate, atmospheric area that feels starkly different from the vibrant TV world. Heading north from the landing point leads to a location internally referred to as "Man Country." Here stands a large, solitary tree, reminiscent of the trees found in the hidden areas of Chapters 1 and 2.
Going behind the tree reveals the mysterious figure that has become the hallmark of the egg quest. However, in Chapter 3, the figure is more talkative than usual. He asks a series of existential questions. While some experimental data suggests the egg might be granted regardless of the answers, the established community consensus for a guaranteed acquisition follows a specific pattern of responses:
- "Will you forget me, too?" — Answer: No
- "I ask again, will you forget me?" — Answer: No
- "Once upon a time, the whole world looked like this. Do you think so?" — Answer: Yes
- "Do you understand what I am saying?" — Answer: Yes
- "Did you want to meet again?" — Answer: Yes
- "Did you remember to write it down?" — Answer: Yes
Upon completing this dialogue tree, the player is finally gifted the chapter 3 egg. It is important to note that once you leave Man Country, the area becomes inaccessible for the remainder of the save file. There is no second chance to return if the interaction is botched or if the player leaves without checking their inventory.
The Nature and Utility of the Chapter 3 Egg
Once the egg is acquired, it resides in the "Key Items" section of the inventory. In the Dark World, it appears as a simple, mysterious object. Like the eggs from previous chapters, its immediate utility is non-existent. It cannot be eaten, used in battle, or traded to vendors for currency.
When the player eventually leaves the Dark World and returns to the Light World (Kris's hometown), the egg transforms. It is no longer a physical item in the inventory but exists as a hidden variable. If the player visits the library—specifically the computer lab where Berdly often hangs out—they might find the egg has a presence there. In previous chapters, eggs were placed in Asgore's fridge or other specific containers. In Chapter 3, the observation is that the egg seems to manifest near Berdly’s desk or within the digital architecture of the town's systems.
The prevailing theory among dedicated secret-hunters is that these eggs are part of a larger, cumulative side-quest that will only be realized in the game's final chapters. There is much speculation regarding the identity of the man behind the tree, with many pointing toward recurring lore figures associated with the void. However, within the scope of Chapter 3, the egg remains a trophy of persistence and a symbol of the player's ability to find the cracks in the world's logic.
Potential Glitches and Troubleshooting
Due to the complexity of the flags required for the chapter 3 egg, some players have reported issues where the Screen Guy does not spawn the wardrobe or Rib Bick does not trigger the red "X" in the Act menu.
If the red "X" is missing, it is almost certain that the Trip Ticket was not successfully collected. This usually happens if the player interacts with the Screen Guy but fails to check the wardrobe that appears. If the wardrobe itself doesn't appear, ensure that the bridge was fully formed by the thrown block; the game checks if the block is on the pedestal before allowing the Screen Guy's dialogue to progress to the ticket phase.
Furthermore, if the player is playing a modified or "weird route" version of the chapter, some NPCs may be absent. The egg quest is most consistently completed on a standard, neutral, or pacifist-leaning playthrough where the social infrastructure of the Dark World remains intact.
Summary of the Journey
Obtaining the chapter 3 egg is perhaps the most demanding secret in the series to date. It bridges multiple zones, requires intentional failure in stealth sections, and utilizes menu-breaking mechanics that many casual players would never think to try. From the initial quizzes in the TV world to the final, haunting questions behind the tree in Man Country, the journey for the egg is a testament to the depth of the game's hidden layers.
While the item currently serves no functional purpose, its presence in the save file is a mark of completionism. For those who have collected the eggs from Chapter 1 and Chapter 2, the Chapter 3 egg is a mandatory addition to the collection, further fueling the mystery of what will happen when the full set is finally assembled. As the world expands, these small, white objects remain the most consistent and enigmatic link between the various realms of the Dark World. Keep it safe, even if it feels like you are holding onto nothing more than a digital silence.
-
Topic: Chapter 3 - Egg packaging, transport and storagehttps://www.fao.org/4/y4628e/y4628e05.htm
-
Topic: Steam Community :: Guide :: How To Get The Egg In Chapter 3 - Step By Stephttps://steamcommunity.com/sharedfiles/filedetails/?id=3509415541&searchtext=egg
-
Topic: How to Get the Egg in Deltarune Chapter 3https://gamerblurb.com/articles/how-to-get-the-egg-in-deltarune-chapter-3