Sharpshooter 9 is widely regarded as one of the most frustrating milestones in Red Dead Redemption 2’s completionist journey. The requirement sounds simple enough on paper: shoot three people’s hats off in the same Dead Eye use. However, the internal logic of the game’s hitboxes, the progression of the Dead Eye system, and the delicate balance between knocking off an accessory and ventilating a skull make this a significant hurdle for many players. To successfully clear this rank and move toward the Legend of the East outfit, you need more than just a quick trigger finger; you need a strategic understanding of game mechanics.

Understanding the Core Requirements

The challenge specifies that all three hat shots must occur within a single activation of Dead Eye. If the meter runs out, or if you manually cancel it after two shots, the counter resets. Crucially, the targets must survive the encounter. If you shoot the hat off but the bullet grazes the scalp and kills the NPC, the attempt is invalidated. This creates a paradox where you need enough accuracy to hit a small moving object (the hat) but enough restraint to avoid the person underneath it.

Progression in the story significantly changes how you approach this. By default, Dead Eye evolves through the chapters:

  • Level 1 (Chapter 1): Slows time and auto-paints targets.
  • Level 2 (Chapter 2, after "Pouring Forth Oil"): Allows you to manually paint targets with the R1/RB button.
  • Level 3 (Chapter 4, after "Urban Pleasures"): Allows you to stay in Dead Eye after firing shots without the meter automatically draining or the sequence ending.

While the challenge is technically possible as early as Chapter 2, it becomes exponentially easier once you reach Chapter 4. Attempting this early requires specific exploits, whereas later attempts allow for surgical precision.

The Chapter 4 Method: Surgical Precision

If you have progressed to Chapter 4 and unlocked the ability to remain in Dead Eye after firing, the Lancaster Repeater is your best friend. This weapon offers the best balance of accuracy and fire rate.

Step 1: Preparation

Before heading into a populated area, ensure your Dead Eye meter is completely full and your core is gold. Consuming Potent or Special Snake Oil is highly recommended to slow the drain rate. You should also equip a mid-range scope or simply use the iron sights if you are confident in your positioning.

Step 2: The Target Choice

Wealthy NPCs in Saint Denis are ideal targets because they frequently wear top hats or large bowlers. These hats have larger hitboxes that extend significantly above the actual head of the wearer. This vertical clearance provides a safety margin; if you aim for the very top edge of a top hat, the bullet is nowhere near the NPC's skull.

Step 3: Execution

Stand at a moderate distance—far enough that they won't immediately turn hostile and run, but close enough that the hat is a clear target. Activate Dead Eye, and instead of using the "paint" feature (which often snaps to the head), manually aim at the brim or the top of the hat. Fire, then quickly move your reticle to the next person. Since Chapter 4 Dead Eye doesn't kick you out of the mode after one shot, you can take your time to line up three distinct hats.

The Chapter 2 Method: The Shotgun Exploit

For those determined to finish the Sharpshooter challenges as Arthur Morgan early in the game, the Chapter 4 precision method isn't an option because the game forces you out of Dead Eye once you've fired your painted shots. The solution? Pellets.

The Logic of the Shotgun Spread

When you use a shotgun from a significant distance, the pellet spread becomes wide. At a certain range, it is possible for a single pellet to hit the hat and knock it off while the other pellets either miss or deal non-lethal damage to the NPC.

Weapon Setup

Go to a gunsmith and take a Pump-Action Shotgun. Intentionally make it less effective: do not clean it if it’s dirty, and avoid any rifling upgrades if possible. Use standard buckshot shells rather than slugs. The goal is low damage and high spread.

Execution at Valentine Station

Valentine is the best spot for this method. Often, three or four NPCs will be sitting on the benches outside the train station or leaning against the railings. Stand near the stables—quite a distance away. Activate Dead Eye and paint the very top of three different hats. Because you are at a distance, the auto-paint might struggle, but even if it marks the head, the damage drop-off over that distance usually prevents a kill while the impact of the pellets still counts as "shooting the hat off."

Optimal Locations for Success

Choosing the right environment is half the battle. You need a steady supply of hats and a way to escape the law once the shooting starts.

1. Saint Denis (The Elegant Approach)

The garden areas and the outskirts of the high-end saloons are perfect. The NPCs here move slowly and often stand in groups. The primary advantage here is the "Top Hat" factor. The taller the hat, the lower the risk of a headshot.

2. Van Horn Trading Post (The Lawless Approach)

Van Horn is unique because there is no formal law enforcement. If you start a fight, the townspeople will shoot back, but you won't get a bounty. This is excellent for repeated attempts. You can stand at one end of the main street, wait for three men to line up outside the saloon, and take your shots. If you fail, you can just ride away, sleep, and return without worrying about a $500 bounty in Lemoyne or New Hanover.

3. Emerald Ranch

During the day, several workers usually sit on the fences near the sheep pens. They almost all wear wide-brimmed hats. The area is flat and open, providing excellent visibility. However, the law arrives quickly here, so be prepared to flee toward the Heartlands immediately after the challenge notification pops up.

Troubleshooting Common Failures

Many players find themselves frustrated when they clearly see three hats fly off, yet the challenge doesn't complete. Here are the most common reasons why:

The "Red X" Problem

If you are using the auto-marking system, the game often marks the NPC's head rather than the hat. Even if the hat falls off, the game might register the event as a "headshot" that didn't kill, rather than a "hat shot." This is why manual aiming in Chapter 4 is the superior method. If you must use Chapter 2's system, ensure you are aiming at the very edge of the hat's brim.

Weapon Reloading

If your weapon reloads automatically during Dead Eye (which can happen with certain sidearms or if you run out of a magazine), it might break the "same Dead Eye use" streak in the game's code. To avoid this, always use a weapon with a large capacity, like the Lancaster Repeater (14 rounds) or the Evans Repeater (26 rounds), and ensure it is fully loaded before you click the R3/RS button.

NPCs Dying Post-Shot

In RDR2, NPCs can die from blood loss or falling from a height after being shot. If you knock a hat off but the NPC falls off a pier into the water and drowns, or falls off a balcony, the game may count that as a kill by the player, nullifying the challenge. Always pick targets on level ground.

Advanced Tips for Consistency

Use the Small Game Arrow?

Some players suggest using Small Game Arrows because they deal almost no damage to humans. While this can work, the flight path of an arrow is arched, making it incredibly difficult to hit a hat brim at a distance while in Dead Eye. Stick to repeaters for the best results.

The "Looking Away" Reset

If you are at a location like the Valentine station and nobody is wearing a hat, simply turn your back, walk a few paces, and look back. The game's NPC spawning system will often cycle the characters, providing you with fresh targets.

Dealing with the Bounty

Sharpshooter 9 is inherently a criminal act. Unless you are sniping hats from a vast distance in a lawless zone like Van Horn, you will get a bounty. To minimize the headache, wear your mask before the attempt. Once the challenge triggers, leave the area immediately. Do not stay to loot or fight the law. The $20 reward for the challenge won't cover a massive bounty, so speed is essential.

Weapon Comparison for Sharpshooter 9

Weapon Pros Cons
Lancaster Repeater High accuracy, great magazine size. Can easily kill if aiming is slightly off.
Pump-Action Shotgun Great for the Chapter 2 "spread" method. Very inconsistent; requires perfect distance.
Varmint Rifle Low damage reduces kill risk. Lower accuracy at long ranges; very small hitbox.
Carcano Rifle Extreme zoom for precision. Forced scope can make tracking three moving targets difficult.

For most players, the Varmint Rifle is a hidden gem for this challenge. It is designed for small game, meaning its damage output against humans is minimal. You can often accidentally hit an NPC in the face with a Varmint Rifle and they will simply fall over and survive, allowing the hat shot to count without the death penalty.

The Psychology of the Shot

When you enter Dead Eye, time slows down, but the pressure increases. A common mistake is rushing the third shot because the meter is low. To counter this, use Special Miracle Tonic. This not only fills the meter but also significantly slows the drain rate, giving you ample time to breathe and aim.

Focus on the "White Dot." When your reticle turns red, you are over a lethal or damage-dealing zone. When aiming for hats, you want to be at the very edge where the reticle might even stay white or flicker between red and white. This indicates you are hitting the accessory (the hat) and not the entity (the person).

Final Checklist Before You Start

  1. Check your Dead Eye Level: Are you in Chapter 4? If so, take your time. If in Chapter 2, get ready for the shotgun spread method.
  2. Stock up on Tonics: Snake Oil or Chewing Tobacco is mandatory.
  3. Choose your Town: Saint Denis for top hats, Van Horn for no bounties.
  4. Load your Repeater: Ensure the magazine is full so no auto-reload occurs.
  5. Don your Mask: Save yourself the bounty money.

By following these steps, Sharpshooter 9 transitions from a test of luck to a test of preparation. Once the third hat flies and the notification appears on the left of your screen, you can breathe a sigh of relief—the hardest part of the Sharpshooter tree is behind you. Rank 10, which involves three consecutive long-scoped headshots on birds, is a much simpler affair compared to the delicate finesse required here.