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Mastering the Duel Against the End in Metal Gear Solid 3
The encounter with The End in Metal Gear Solid 3: Snake Eater remains one of the most sophisticated boss battles in the history of the stealth-action genre. As the "Father of Modern Sniping," The End represents a complete departure from traditional video game boss design. Instead of a high-speed confrontation in a confined arena, players are thrust into a massive, multi-zone forest environment (Sokrovenno) where patience, observation, and ecological awareness are the primary weapons. Whether playing the original masterpiece or the high-fidelity Metal Gear Solid Delta remake, understanding the intricate mechanics of this century-old sniper is essential for survival.
The Legend of the Ancient Sniper
The End is a member of the Cobra Unit, born in the early 1860s. By the time of Operation Snake Eater in 1964, he is well over 100 years old. His ability to remain a top-tier threat despite his age stems from a unique symbiotic relationship with a species of parasitic moss. This moss allows him to perform photosynthesis, granting him the ability to replenish his stamina and health simply by sitting in the sunlight.
In terms of combat philosophy, The End is a purist. He uses a modified Mosin-Nagant rifle that fires tranquilizer darts rather than lethal rounds. He does not seek to kill his prey immediately; he seeks to exhaust them, testing their resolve in a battle that can last hours of real-time gameplay. This dedication to non-lethal oblivion makes him one of the most respected antagonists in the series.
Tactical Breakdown of Sokrovenno
The battle takes place across three distinct areas: Sokrovenno South, Sokrovenno West, and Sokrovenno North.
- Sokrovenno South: This is usually the starting point. It offers dense foliage but relatively fewer high-altitude sniping spots. It serves as a transitional zone where players often first hear the directional cues of The End's breathing.
- Sokrovenno West: Featuring a shallow river and several rocky outcroppings, this area provides excellent visibility for The End but leaves the player exposed. The river can be used to mask the sound of your movement, but the splashing can also give you away if you are not careful.
- Sokrovenno North: This area contains more verticality and a small armory building. It is a favorite spot for The End to retreat to when his stamina is low, as the clearing allows for maximum sunlight exposure for his photosynthetic recovery.
Core Tracking Techniques
Finding a master of camouflage in a forest requires utilizing Snake’s entire technological and biological arsenal.
The Directional Microphone
If you remain stationary, you can use the directional microphone to scan the horizon. The End often falls asleep between shots, and his loud snoring is a dead giveaway. Additionally, he may mutter to the "spirits of the forest," which the microphone can pick up from hundreds of meters away.
Thermal Goggles and Footprints
While The End can lower his body temperature to match the environment (making him a faint ghost on thermal sensors), he cannot hide his footprints. Using thermal goggles to scan the ground allows you to see his trail. The heat signature of his boots lingers for a short duration, showing you which sniping nest he has recently vacated.
Sunlight Glint
Periodically, the sun will catch the lens of The End’s Mosin-Nagant. This brief flash of light is the most reliable way to pinpoint his exact location without specialized equipment. In the Delta remake, this glint is rendered with high-dynamic range, making it slightly more visible but also easier to mistake for natural reflections in the environment.
The Parrot
The End has a pet parrot that acts as his spotter. If the parrot flies over a specific area and squawks, it means you have been spotted. Conversely, if you find the parrot perched on a branch, The End is almost certainly nearby. A controversial but effective tactic is to kill or capture the parrot. Killing it makes The End more aggressive and prone to mistakes, though it removes one of your primary tracking tools.
Unlocking Rare Rewards: Moss Camo and the Mosin-Nagant
For completionists, simply defeating The End is not enough. The most valuable items in the game are tied to specific conditions during this fight.
The Moss Camouflage: This is arguably the best camouflage in the game, providing a massive stealth boost in forested areas and allowing Snake to replenish stamina in the sunlight. To get it, you must sneak up behind The End and hold him up at gunpoint. You must aim your weapon at his head or crotch and wait for him to resist three times. On the third time, he will shake his body and drop the Moss Camo item before using a flash grenade to escape.
The Mosin-Nagant: To obtain his legendary sniper rifle, you must defeat The End non-lethally by depleting his stamina bar rather than his health bar. This is best achieved using the MK22 tranquilizer pistol or the Dragunov (if you are skilled enough to land headshots). Once his stamina hits zero, a cutscene will play, and the rifle will be sitting on the ground in the area where he finally collapses.
Alternative Defeat Methods: The Easter Eggs
Hideo Kojima famously included two ways to bypass this legendary fight, acknowledging the player's creativity and the reality of The End's fragile age.
The "Old Age" Trick
Since The End is over 100 years old and on the verge of death, time is his greatest enemy. If you save the game during the middle of the boss fight and exit, then wait for exactly eight days (or manually advance your console/PC system clock by eight days), a unique cutscene will trigger upon reloading. Snake will find that The End has passed away peacefully from old age. While this grants you progress, it is often considered the least rewarding way to win, as you miss the thrill of the hunt and the ability to obtain the Mosin-Nagant.
The Early Assassination
Much earlier in the game, at Ponizovje South, a cutscene plays showing The End being wheeled into a building by a GRU soldier. For a split second after the cutscene ends, The End is vulnerable in his wheelchair. If you have the SVD sniper rifle (which can be found in a nearby armory before this point), you can snipe him in the head immediately. He will explode, and a wheel from his wheelchair will fly toward the screen. If you succeed here, the entire Sokrovenno boss fight is replaced by a battle against a squad of Ocelot Unit members.
Strategic Advice for the Long Hunt
- Manage Your Stamina: The End’s tranquilizer darts drain your stamina quickly. If your stamina hits zero, you will pass out and be taken to the prison in Groznyj Grad, effectively losing the fight. Use the survival menu to remove darts with the knife immediately.
- Counter-Sniping: When you fire a shot, The End will immediately pinpoint your location and fire back. The best tactic is to fire one shot and immediately crawl to a different bush or behind a tree. Never fire twice from the same spot.
- The AP Sensor: This tool vibrates more intensely as you get closer to a living being. It is useful for the final stages of a flanking maneuver to ensure you don't accidentally stumble right into his line of sight.
- The Fake Death Pill: Using the Fake Death Pill can sometimes trick The End into thinking the fight is over. He may approach your body to investigate, allowing you to use a Revival Pill and perform a close-quarters combat (CQC) maneuver or a point-blank shotgun blast.
Environmental Interactions in the Remake
In the modern version of Metal Gear Solid 3, the environment plays a significantly larger role. The moss on The End’s suit reacts to the lighting of the forest, making him nearly invisible in deep shadows. However, the advanced physics engine means that his movements disturb the foliage and displace mud. Looking for swaying tall grass or muddy footprints is more viable in the remake than it was in the 2004 original. Furthermore, the sound design has been overhauled; the rustle of his ghillie suit is now a distinct audio cue that can be localized with spatial audio headsets.
Conclusion
The duel with The End is a testament to the idea that a boss fight can be a slow-burn psychological thriller rather than a test of reflexes. It demands that the player respect the environment and the legacy of the character they are hunting. Whether you choose to out-snipe him, out-wait him, or catch him off guard in his wheelchair, the encounter remains a definitive moment in the Metal Gear saga. By utilizing the Moss Camo and the Mosin-Nagant, you carry a piece of his legend with you through the rest of the game, honoring the "Father of Modern Sniping" by adopting his methods of silent, non-lethal oblivion.
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Topic: The End (Metal Gear) | Villains Wiki | Fandomhttps://villains.fandom.com/wiki/The_End_(Metal_Gear)?oldid=2249248
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Topic: The End (Character) - Giant Bombhttps://www.giantbomb.com/the-end/3005-1940
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