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Oblivion Fences Locations for Selling Stolen Loot
Cashing in on a life of crime in Cyrodiil requires more than just high Sneak and Security skills. Whether you’ve cleared out the Imperial City’s jewelry stores or pilfered a few silver spoons from a manor in Skingrad, you will quickly notice that regular merchants refuse to touch items marked with the tell-tale red hand icon. To turn these risks into Septims, you need to know specific Oblivion fences locations. These specialized NPCs are the only ones willing to buy stolen property, and for members of the Thieves Guild, they are the gatekeepers to career progression.
Selling through fences is not just about clearing inventory space; it is a core mechanic of the Thieves Guild questline. To unlock new special jobs from the Gray Fox or his Doyens, you must meet specific "fenced gold" quotas. Without knowing where to find these elusive buyers, your criminal career will stall before you even reach the rank of Footpad.
The fundamental role of fences in Cyrodiil
In the world of Oblivion, every item you pick up that belongs to someone else is flagged as stolen. This flag prevents any honest shopkeeper from even seeing the item in your trade menu. Fences bypass this restriction. However, most fences are not immediately available. The majority are tied to your rank within the Thieves Guild, while a select few operate independently or are locked behind other faction questlines and DLC content.
Beyond just buying your loot, fences serve as the primary source for Lockpicks, which are otherwise difficult to find in bulk. They also allow for a tactic known as laundering. By selling a stolen item to a fence and immediately buying it back, the "stolen" tag is removed. This makes the item safe to carry around guards, as they will no longer confiscate it if you happen to be arrested for a different crime.
Thieves Guild fence locations and unlock ranks
The Thieves Guild operates a tiered system of fences. As you complete special jobs and increase your rank, you gain access to fences with higher gold reserves and better locations. Selling to these specific NPCs is mandatory if you want the gold to count toward your "Independent Thievery" milestones.
Ongar the World-Weary (Bruma)
- Location: Bruma, usually found in Olav's Tap and Tack or his private residence.
- Unlock Requirement: Reach the rank of Pickpocket (initial entry into the guild).
- Gold Limit: 600 Septims
- Mercantile Skill: 60
Ongar is your first point of contact after joining the guild. He is easy to find because he spends most of his time at Olav's Tap and Tack. However, Ongar has a very late sleep schedule, often staying in bed until midday. If he isn't at the tavern, check his house located near the North Gate. While his 600-gold limit is modest, he is the most convenient fence for early-game loot like lower-end soul gems and common silver tableware.
Dar Jee (Leyawiin)
- Location: Leyawiin, found loitering near the Five Claws Lodge, the Three Sisters' Inn, or his house.
- Unlock Requirement: Reach the rank of Bandit (after completing "The Elven Maiden").
- Gold Limit: 800 Septims
- Mercantile Skill: 70
Dar Jee is an Argonian with a larger wallet than Ongar. He is often seen wandering the streets of Leyawiin or relaxing in the local inns. His house is located in the southern part of the city. He is a significant upgrade for players who have started stealing higher-quality light armor or more expensive alchemical apparatus. Because Leyawiin is quite far south, players often use Dar Jee as a regional hub for jobs in the Blackwood area.
Luciana Galena (Bravil)
- Location: Bravil, located at The Lonely Suitor Lodge or her personal house.
- Unlock Requirement: Reach the rank of Cat Burglar (after completing "Misdirection").
- Gold Limit: 1,000 Septims
- Mercantile Skill: 80
Luciana is a reliable fence in one of the grittier cities of Cyrodiil. Bravil is a prime location for thievery due to its cramped layout and numerous wooden houses filled with middle-class loot. Luciana spends a significant amount of time at The Lonely Suitor Lodge, making her easy to locate. With a 1,000-gold cap, she can finally handle the sale of enchanted weapons or mid-tier jewelry without losing the player too much profit.
Orrin (Anvil)
- Location: Anvil Castle, specifically the Smithy.
- Unlock Requirement: Reach the rank of Shadowfoot (after completing "Taking Care of Lex").
- Gold Limit: 1,200 Septims
- Mercantile Skill: 90
Orrin is unique because he is the castle smith in Anvil. This makes him incredibly convenient for players who enjoy raiding the wealthy quarters of Anvil. To find him, enter Anvil Castle and head to the smithy area. He is available for business during normal working hours. His high gold limit allows for the sale of expensive Daedric or Glass equipment that you might have "liberated" from high-level adventurers or dungeons.
Fathis Ules (Imperial City & Chorrol)
- Location: Elven Gardens District (Imperial City) or The Oak and Crosier (Chorrol).
- Unlock Requirement: Reach the rank of Master Thief (after completing "Arrow of Extrication").
- Gold Limit: 1,500 Septims
- Mercantile Skill: 100
Fathis Ules is the top-tier fence for the Thieves Guild. He has the highest gold limit of any guild merchant and the highest Mercantile skill, meaning you'll need to work harder to get a good price. Before you complete the "Ultimate Heist," he can be found in his house in the Elven Gardens District or occasionally in Chorrol. After the guild's questline concludes, he is often found in the basement of Dareloth’s house in the Waterfront district. Note that Fathis has a known bug where he might stop trading if certain quests like "Sins of the Father" are not handled carefully.
Independent fences for freelancers
If you aren't interested in the Thieves Guild hierarchy or need a quick sale before you've climbed the ranks, there are a few NPCs who will buy stolen goods regardless of your guild status. However, remember that sales to these individuals do not count toward your Thieves Guild "Independent Thievery" progress.
Manheim Maul Hand (Inn of Ill Omen)
- Location: Inn of Ill Omen, on the Green Road between Bravil and the Imperial City.
- Requirement: None.
- Gold Limit: 50 Septims
- Mercantile Skill: 30
Manheim is the easiest fence to access because he has no unlock requirements. He is the innkeeper of the Inn of Ill Omen (the same place you visit for the first Dark Brotherhood mission). While he is convenient, his 50-gold cap is extremely limiting. He is best used for offloading stolen food, cheap clothes, or common ingredients when you are in the wilderness and overencumbered.
M'raaj-Dar (Dark Brotherhood)
- Location: Cheydinhal Dark Brotherhood Sanctuary.
- Requirement: Join the Dark Brotherhood and complete "A Knife in the Dark."
- Gold Limit: 400 Septims (600 for his replacement)
- Mercantile Skill: Low
M'raaj-Dar is a Khajiit merchant within the Dark Brotherhood. He is notably rude to the player but will buy stolen items. This makes him a vital resource for players who are prioritizing the assassin questline over the thief questline. If you progress through the Dark Brotherhood's "Purification" quest, his replacement will also buy stolen goods and actually has a slightly higher gold reserve.
The Thieves Den: Dunbarrow Cove fences
For players with the Thieves Den DLC (included in most modern versions of the game), Dunbarrow Cove provides the most efficient fencing hub in the game. Once you have cleared the cave of undead and purchased the necessary upgrades from Dahlia Rackham, you can house up to four different fences in one location.
- Jak Silver (Supplier Upgrade): Found on the ship. 100 Gold limit.
- Kovan Kren (Spymaster Upgrade): Found near the target board. 100 Gold limit.
- Melli Win (Fletcher Upgrade): Found by the archery range. 100 Gold limit.
- Khafiz (Fence Upgrade): The most important of the four. He has a 1,500 Septim limit, matching Fathis Ules, but is much easier to access. He also has the unique property of being a merchant you can invest in if your Mercantile skill is high enough, potentially raising his gold limit even further.
Dunbarrow Cove is arguably the best base for a criminal character because you can offload thousands of Septims worth of loot in a single visit without traveling between cities.
Advancing the Independent Thievery quest
To move the Thieves Guild story forward, you must reach specific milestones of total fenced gold. This gold must be sold to the official guild fences (Ongar, Dar Jee, etc.). The game tracks this in your quest journal. The milestones are roughly as follows:
- For the first quest: 50 Gold
- For the second quest: 100 Gold
- Mid-tier quests: Increases to 200, 300, 400, 500, 600 Gold
- The Ultimate Heist: Requires a total of 1,000 Gold fenced.
A common mistake is stealing one very expensive item (like a 2,000-gold staff) and selling it to a fence like Ongar. Since Ongar only has 600 gold, you only receive 600 gold, and only that 600 counts toward your progress. It is often better to save extremely high-value items for Fathis Ules or Khafiz in Dunbarrow Cove to ensure you maximize your recorded profit and actual cash flow.
Strategies for maximizing profit and efficiency
Finding the Oblivion fences locations is only half the battle. To truly thrive as a thief, you need to understand the nuances of the game's economy and AI.
The Mercantile Skill factor
Every fence has a Mercantile skill level. This determines how difficult they are to haggle with. If your Mercantile skill is significantly lower than the fence's (like Fathis Ules at 100), you will get terrible prices.
- Tip: Always try to haggle by moving the slider in the trade menu. Start at a high percentage and slowly lower it until they accept.
- Tip: Use "Charm" spells or Fortify Personality potions to raise the fence's disposition toward you. A fence who likes you (90-100 disposition) will give much better prices than one who is indifferent.
Laundering high-value gear
If you find a powerful piece of enchanted armor that you want to keep for yourself, the "stolen" tag is a liability. If you are ever arrested, that item will be taken.
- The Trick: Go to a high-limit fence like Orrin or Khafiz. Sell the item to them. Then, buy it back from their inventory. The item will lose the red hand icon. While this costs you the difference in gold between the sell and buy price, it is often worth it for top-tier equipment like the Cuirass of the Savior's Hide or unique rings.
Managing the weight-to-value ratio
When raiding houses, don't just grab everything. Focus on items that have a high value but low weight.
- Jewelry: Rings and amulets are weightless and often worth hundreds of Septims. They are the ideal items for fencing.
- Alchemical Apparatus: Master-level mortars and pestles are worth a fortune and are relatively light.
- Books: Certain rare books in the Mages Guild or Imperial Library are worth 50+ gold and weigh almost nothing.
- Silver and Gold Tableware: While heavy, a large amount of silver plates can add up quickly if you are near a fence like Luciana in Bravil.
Dealing with Fathis Ules' glitches
Fathis Ules is notoriously buggy. In many playthroughs, he may become "stuck" in Chorrol or refuse to speak to the player. If you find he won't trade with you, ensure you have not completed the quest "Sins of the Father" by giving the blade to the castle instead of him. If he is already glitched, your best bet is to use the Dunbarrow Cove fences or stick with Orrin in Anvil for your high-value transactions.
Summary of fence locations for quick reference
If you are currently encumbered and need a quick destination, use this summary to decide where to fast-travel:
- Bruma: Ongar (600 gold) - Best for early game.
- Leyawiin: Dar Jee (800 gold) - Best for middle-game southern Cyrodiil.
- Bravil: Luciana Galena (1,000 gold) - Good mid-tier option.
- Anvil Castle: Orrin (1,200 gold) - Excellent for high-end armor and weapons.
- Imperial City: Fathis Ules (1,500 gold) - The master choice, post-game availability in the Waterfront.
- Inn of Ill Omen: Manheim (50 gold) - Emergency sales only.
- Dunbarrow Cove: Khafiz (1,500 gold) - The ultimate hub for DLC owners.
Mastering these Oblivion fences locations transforms the game from a standard RPG into a sophisticated crime simulator. By strategically selling your loot and advancing through the Thieves Guild, you can amass a fortune that makes even the Count of Skingrad look impoverished. Remember to always keep a few invisibility potions handy for the escape, and never underestimate the value of a high-disposition fence.
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Topic: Fences (Oblivion) | Elder Scrolls | Fandomhttps://elderscrolls.fandom.com/wiki/Fences_(Oblivion)#:~:text=Stolen%20property%20in%20Oblivion%20is,any%20stolen%20items%20at%20all.
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