Paint the Town Red has evolved from a chaotic voxel-based brawler into a multi-faceted combat simulation with several distinct game modes. To answer the question of how many levels are in the game, one must look past a single number. The game is structured into three primary pillars: Scenarios, the massive roguelike "Beneath" campaign, and the Arena challenges. This breakdown covers every official environment you can expect to drench in voxel blood.

Official Scenario Mode: The 5 Core Stages plus Sandbox

The Scenario mode represents the classic Paint the Town Red experience. Each level is a self-contained sandbox mission where the objective is simple: eliminate everyone else. As of the current definitive version, there are five primary mission levels and one specialized Sandbox level.

1. Biker Bar

The Biker Bar serves as the quintessential introduction to the game’s mechanics. It is a compact, single-story level packed with pool cues, beer bottles, and heavy wooden furniture. While it seems straightforward, the level features a high density of enemies in a confined space.

  • Key Challenges: The trio of Chefs in the back kitchen are significantly tougher than the standard bikers, wielding meat cleavers that can end a run in seconds.
  • Environment: Most of the environment is destructible, and players can utilize the pool tables and the bar counter for tactical positioning.

2. Disco

Spanning two floors, the Disco level introduces verticality and higher enemy counts. The neon-lit dance floor and upper-level VIP areas create a chaotic environment where threats can come from any direction.

  • Key Challenges: The Katana Boss is a major threat here, possessing superior speed and a weapon that can dismember the player instantly.
  • Environment: The heavy speakers and DJ equipment serve as massive thrown weapons, while the balcony railings provide opportunities for environmental kills.

3. Prison

The Prison is arguably the most complex scenario due to its unique faction system. Unlike other levels where everyone eventually targets the player, the Prison features guards and rival inmate gangs who will fight each other.

  • Key Challenges: The Solitary Brute acts as the level’s boss—a massive enemy with high health and devastating punching power.
  • Environment: The level includes a mess hall, cell blocks, and an exercise yard filled with barbells and dumbbells, which are some of the heaviest and most effective blunt weapons in the game.

4. Pirate Cove

This level offers two variants: Day and Night. It is a sprawling, open-air map set in a tropical port, featuring docks, ships, and a multi-story tavern.

  • Key Challenges: The abundance of firearms (flintlock pistols and muskets) and cannons makes this a high-lethal zone. The Pirate Captain is a formidable foe with high reach.
  • Environment: Falling into the water or being hit by a cannonball are constant environmental hazards.

5. Saloon

The Saloon is a love letter to Western cinema. It is a dense, high-energy level with a piano player, a card room, and a classic swinging-door entrance.

  • Key Challenges: The environment is very flammable, and the tight corridors upstairs can lead to being cornered easily.
  • Environment: Traditional Western furniture and heavy glass bottles are the primary weapons here.

6. Sandbox

While not a "level" in terms of mission progression, the Sandbox is a dedicated map designed for testing weapons, powers, and enemy AI. It provides a controlled environment to master the game's physics without the pressure of a massive brawl.


Beneath Mode: The Roguelike Levels and Zones

Beneath is a massive departure from the Scenario mode, featuring a deep, underground progression system. Instead of individual maps, Beneath is organized into "Zones," with each zone containing multiple procedural levels and specialized Boss floors.

The Zonal Structure

Beneath consists of six major areas, through which players must progress to reach the final encounter:

  1. The Facility: The central hub. This is where you select your class (Brawler, Warlock, Vanguard, Specter, or Necromancer) and purchase permanent upgrades with shards. It serves as the bridge between the surface and the depths.
  2. The Caves (Caves I, II, and III): The first combat zone. These levels are characterized by narrow tunnels, red crystals, and basic undead enemies. Each floor increases in complexity and enemy density.
  3. The Crystal Caverns: A visually striking area filled with glowing flora and fauna. The enemies here become more specialized, including the crystalline crabs and floating heads.
  4. The Ruins (Ruins I, II, and III): This zone introduces ancient architecture and traps. The combat becomes significantly more tactical, requiring players to manage groups of armored skeletons and mages.
  5. The Islands: A surreal, floating landscape. The risk of falling to one's death is high, and the enemies are more aggressive and mobile.
  6. Fire and Blood: The final gauntlet. This is the deepest part of the game, featuring the most powerful non-boss enemies and environmental hazards like lava.

The Elder Gods (Boss Levels)

Progression in Beneath is gated by the Elder Gods. These are not just enemies within a level, but dedicated boss encounters that occur at the end of specific zones. Defeating an Elder God is the only way to unlock deeper access levels within the Facility and progress the narrative.


Arena Mode: The Challenge Tiers

Arena mode offers a structured combat experience that tests endurance and weapon proficiency. It is divided into five preset challenges and one Endless mode.

  • Challenge 1 through 5: Each challenge consists of a series of waves within a gladiatorial pit. As you progress through the challenges, the enemies become more diverse, culminating in "Challenge 5," which pits you against multiple scenario bosses and elite units simultaneously.
  • Endless Mode: This is a single, evolving level where difficulty scales infinitely. It is the ultimate test of the game’s combat mechanics.

How the Level Editor Changes the Count

If we are strictly counting the levels provided by the developer, the number is fixed. However, the true answer to how many levels are in Paint the Town Red is effectively "infinite" due to the robust Level Editor and Steam Workshop integration.

Professional map makers in the community have created thousands of mission-style levels that often exceed the complexity of the official scenarios. These include:

  • Story-driven Campaigns: Multi-level missions with custom dialogue and objectives.
  • Horror Maps: Levels designed around limited lighting and stealth mechanics.
  • Historical Reenactments: Large-scale battles in Roman colosseums or futuristic space stations.

To access these, players simply browse the in-game Workshop menu, meaning you are never limited to the default five scenarios.


Summary of Official Content

To summarize the official level count as of April 2026:

Mode Level/Area Count Description
Scenario 5 Missions + 1 Sandbox Biker Bar, Disco, Prison, Pirate Cove, Saloon.
Beneath 6 Major Zones Comprised of ~12+ procedural floors and multiple boss arenas.
Arena 5 Challenges + Endless Wave-based combat in a gladiatorial setting.
Total Official Environments ~25+ Unique Zones Combined across all standard game modes.

Tips for Mastering the Levels

Each level in Paint the Town Red requires a different tactical approach. Simply rushing in will often lead to a quick death, especially on higher difficulty modifiers.

1. Master the Kick

The kick is the most important tool for crowd control across all levels. In the Biker Bar or Disco, use the kick to knock enemies into environmental hazards or off balconies. In the Prison, use it to separate gang members so you aren't overwhelmed by numbers.

2. Environmental Awareness

In Scenario levels, the environment is your primary weapon. Before a brawl starts, identify the locations of high-durability weapons like pool cues or heavy weights. In Beneath, pay close attention to the floor—traps can be just as deadly as the monsters.

3. Faction Manipulation

Specifically in the Prison level, you can influence the difficulty by siding with a faction. If you help a gang member early on, they may assist you during the massive brawl. This reduces the number of enemies targeting you directly and lets the AI do some of the heavy lifting.

4. Beneath Progression

Don't expect to finish Beneath in one go. The levels are designed for repeated runs. Focus on gathering Shards to upgrade your stats in the Facility. Upgrading weapon durability and starting health is essential for reaching the Ruins and the Islands.

5. Utilizing Special Abilities

As you deal damage, you build up your special meter. In Scenario levels, the "Berserk" and "Smite" abilities are game-changers. Saving your Smite for a boss (like the Katana Boss in the Disco) can turn a near-impossible fight into a quick victory.

Paint the Town Red offers a surprising amount of depth across its various levels. Whether you are looking for a quick five-minute bar fight or a twenty-hour roguelike journey, the game’s diverse level structure provides enough content to keep any combat enthusiast satisfied for a long time.