Home
Ratchet & Clank Games in Order: From PS2 Classics to Modern Dimensions
The Ratchet & Clank franchise stands as a pillar of action-platforming history, blending chaotic weaponry with high-speed exploration and a distinct sense of humor. Since the duo’s debut in 2002, Insomniac Games has expanded this universe across multiple console generations, creating a complex timeline that includes a mainline saga, a reimagining, and several experimental spin-offs. Navigating these titles requires understanding the shift from the gritty, satirical roots of the early 2000s to the cinematic, emotionally resonant storytelling of the modern era.
The Foundation: The PlayStation 2 Era (2002–2005)
Ratchet & Clank (2002) The journey began on the PlayStation 2, introducing Ratchet, a headstrong Lombax mechanic, and Clank, a diminutive robot born from a factory glitch. This original title established the core loop: traveling between planets, purchasing increasingly absurd weapons, and upgrading them through use. Unlike later entries, the relationship between the two protagonists was initially frosty, providing a grounded, buddy-cop dynamic that evolved throughout the game as they faced Chairman Drek.
Ratchet & Clank: Going Commando (2003) Known in some regions as Locked and Loaded, the sequel significantly refined the mechanics. It introduced the RPG-style experience system for weapons and the "Strafing" mechanic, which fundamentally changed combat from a platformer-centric approach to a more fluid third-person shooter experience. The story moved to the Bogon Galaxy, introducing Megacorp and a deeper mystery involving the "Protopet."
Ratchet & Clank: Up Your Arsenal (2004) Widely considered the pinnacle of the PS2 trilogy, this game introduced the series' most iconic villain, Dr. Nefarious. It streamlined combat further, expanded the weapon roster, and introduced the Galactic Rangers. It was also the first title to feature a robust online multiplayer mode. The balance of humor, platforming, and firepower in this entry set the standard for every sequel that followed.
Ratchet: Deadlocked (2005) Reflecting the mid-2000s trend toward darker, combat-focused games, Deadlocked (or Gladiator in Europe) moved away from traditional platforming in favor of arena-based combat. Ratchet was forced to compete in "Dreadzone," a deadly reality TV show. While it lacked the exploration of previous titles, it introduced a sophisticated weapon modification system that allowed players to apply different elemental and functional effects to their arsenal.
The Handheld Expansion and Mobile Experiments (2005–2008)
Ratchet & Clank: Going Mobile (2005) A 2D side-scroller for early mobile devices, this title was a technical feat for its time but remains a niche footnote. It captured the basic essence of the series—upgrading weapons and collecting bolts—in a simplified format.
Ratchet & Clank: Size Matters (2007) Developed by High Impact Games for the PSP (and later ported to PS2), Size Matters attempted to shrink the full console experience into a handheld format. It introduced a unique armor-set system where combining different pieces granted special abilities. The plot involved a mysterious race known as the Technomites and remains a solid, if smaller-scale, adventure.
Secret Agent Clank (2008) This spin-off put Clank in the spotlight, leaning into the James Bond-esque persona established in Up Your Arsenal. The gameplay mixed stealth, rhythm mini-games, and traditional combat. While it provided a break from the standard formula, it is often viewed as a side-story rather than an essential narrative link.
The Cinematic Leap: The Future Saga (2007–2013)
Ratchet & Clank Future: Tools of Destruction (2007) With the move to the PlayStation 3, the series underwent a visual and narrative transformation. Tools of Destruction kicked off the "Future" saga, a serialized storyline that delved into Ratchet’s origins as a Lombax and Clank’s mysterious connection to the Zoni. The graphics reached a level comparable to contemporary animated films, and the gameplay introduced "Combat Devices" like the Groovitron, which forced enemies to dance.
Ratchet & Clank Future: Quest for Booty (2008) This shorter, digital-first title served as a bridge between major entries. It focused more on environmental puzzles and light platforming as Ratchet searched for Clank following the cliffhanger ending of the previous game. While brief, it provided essential narrative context for the next major chapter.
Ratchet & Clank Future: A Crack in Time (2009) Many fans regard this as the emotional heart of the franchise. It split the gameplay between Ratchet’s space exploration—featuring a fully navigable star map—and Clank’s time-manipulation puzzles inside the Great Clock. The story reached a crescendo, exploring themes of destiny, fatherhood, and sacrifice, culminating in one of the most memorable endings in the series.
Ratchet & Clank: Into the Nexus (2013) Serving as an epilogue to the Future saga, Into the Nexus introduced a darker tone and gravity-defying mechanics. It dealt with the consequences of Ratchet’s search for his people and the loneliness of being the last of his kind. Though shorter than a full-priced release, its focus on tight gameplay and haunting atmosphere made it a fitting conclusion to the PS3 era.
The Experimental and Multiplayer Phase (2011–2013)
Ratchet & Clank: All 4 One (2011) This entry pivoted to a four-player cooperative experience, allowing players to control Ratchet, Clank, Captain Qwark, and Dr. Nefarious. It shifted to a fixed camera perspective and emphasized teamwork-based weapon mechanics. While a departure from the solo-adventurer roots, it remains a unique way to experience the universe with friends.
Ratchet & Clank: Full Frontal Assault (2012) Known as QForce in PAL regions, this title experimented with tower defense mechanics. Players had to defend a base while simultaneously venturing out to capture nodes and defeat enemies. It was a smaller, more tactical game that catered to a different niche within the fanbase.
Ratchet & Clank: Before the Nexus (2013) An endless runner released for iOS and Android to promote Into the Nexus. It allowed players to collect bolts and sync them with their PS3 game, but it served primarily as a promotional tool rather than a standalone narrative entry.
The Modern Revival: Reimagining and Multiverses (2016–2021)
Ratchet & Clank (2016) Coinciding with the theatrical film, this PS4 title was a "reimagining" of the 2002 original. It retold the story of how the duo met but from the unreliable perspective of Captain Qwark. While it lacked some of the edge of the original PS2 script, it offered breathtaking visuals and a refined weapon selection that combined favorites from various eras of the franchise.
Ratchet & Clank: Rift Apart (2021) The first native PlayStation 5 entry (and later ported to PC) showcased the power of modern hardware. The introduction of Rivet, a female Lombax from a parallel dimension, breathed new life into the narrative. The gameplay utilized SSD technology to allow for near-instant travel between different dimensions and planets. As of 2026, it remains the gold standard for technical achievement in the series, offering a perfect entry point for new players while continuing the story threads left by Into the Nexus.
Navigating the Timeline: How to Play in Order
For those looking to experience the full breadth of the series in 2026, there are two primary ways to approach the order: by release date or by narrative continuity.
The Narrative Path (The "Essential" Story)
- Ratchet & Clank (2002) or Ratchet & Clank (2016): The 2016 version is more accessible, but the 2002 original provides the true character development of the duo.
- Going Commando
- Up Your Arsenal
- Tools of Destruction
- Quest for Booty
- A Crack in Time
- Into the Nexus
- Rift Apart
Playing in this order allows you to see the evolution of the Lombax lore and the deepening bond between the characters. The spin-offs like Deadlocked, Size Matters, and All 4 One can be played at any time as they don’t strictly impact the overarching "Future" or "Dimension" plotlines.
The Completionist Path (Release Order) Following the release order is the best way to appreciate the mechanical evolution. You see the series grow from a somewhat clunky platformer into a high-octane shooter, then experiment with different genres, and finally settle into its modern identity as a cinematic powerhouse.
Playing the Series in 2026
As of April 2026, the accessibility of these games is better than in previous years. While the original PS2 and PS3 hardware remains the only way to play some titles natively, the PlayStation Plus Premium tiers have made many of the classics available through cloud streaming or emulated ports.
The PC platform has also become a secondary home for the series. Following the success of Rift Apart on PC, there have been persistent rumors and community-driven efforts regarding the porting of the Future Saga. For the best experience today, a combination of a modern PC for Rift Apart and the 2016 reimagining, and a console with access to the legacy collection, is recommended.
The series' longevity is a testament to its ability to adapt. Whether it was the transition to high-definition on the PS3 or the utilization of ray-tracing and instant loading on the PS5, Ratchet & Clank has consistently served as a showcase for what gaming hardware can achieve. For those starting their journey now, the order matters less than the experience of discovery—finding that one ridiculous weapon that turns a screen full of enemies into a field of sheep or a disco dance party.