The Fighters Guild remains one of the most reliable ways to earn gold and build a reputation across Cyrodiil. Whether you are playing the original classic or the updated Remastered edition, the guild offers a structured progression system that takes you from a lowly Associate to the Master of the entire organization. This questline is particularly valuable for martial characters looking for specialized training and a steady stream of leveled equipment.

Getting Started: Joining the Guild

Unlike some of the more secretive factions, the Fighters Guild has a presence in almost every major city. However, you cannot sign up just anywhere. To officially join, you must travel to one of three specific guild halls and speak with the local commander:

  • Anvil: Speak to Azzan in the Fighters Guild hall near the main gate.
  • Cheydinhal: Locate Burz gro-Khash in the guild hall on the west side of town.
  • Chorrol: Find Vilena Donton, typically on the upper floors of the guild hall.

Admission Requirements and Restrictions

The guild maintains a professional image and will reject candidates who have an active bounty on their head. Additionally, your Infamy score plays a role. If your Infamy is 100 or higher, you must have an equally high Fame score to balance it out. Once you are in, you must adhere to three core rules: do not steal from members, do not assault members, and do not kill members. Breaking these rules results in immediate expulsion.

Initial Contracts: The Path to Journeyman

New recruits must complete a series of introductory tasks split between Anvil and Cheydinhal. You can tackle these in any order, but finishing them all is required for your first major promotion.

Azzan’s Early Tasks (Anvil)

A Rat Problem This is the classic subversion of the "kill the rats" trope. Arvena Thelas in Anvil has a basement full of pet rats that are being attacked by starving mountain lions. Your job is to protect the rats.

  • The Twist: You will eventually track the problem to her neighbor, Quill-Weave.
  • Decision: If you keep Quill-Weave's secret, she will give you a free point in Acrobatics. If you tell Arvena the truth, you get a point in Speechcraft. Most players prefer the Acrobatics boost as it is harder to level naturally.

The Unfortunate Shopkeeper Norbert Lelles of Lelles' Quality Merchandise is being robbed repeatedly. You need to stay in his shop overnight.

  • Strategy: Around midnight, three burglars will enter. They are relatively weak, but fight them near the door to avoid damaging shop items. Once they are dead, report to Norbert at The Flowing Bowl nearby.

Burz gro-Khash’s Early Tasks (Cheydinhal)

The Desolate Mine You are tasked with delivering a shipment of weapons to a group of miners stuck in a goblin-infested hole.

  • Efficiency Tip: Give the steel hammer to Brag gro-Bharg and the steel longsword to Elidor. If you ensure all three miners survive the ensuing goblin clear-out, you are often viewed more favorably, though the gold reward remains leveled based on your character rank.

The Rising Tension: Modryn Oreyn and the Blackwood Company

Once you reach the rank of Journeyman, the narrative shifts toward Chorrol and the Guild's second-in-command, Modryn Oreyn. This arc introduces the main antagonist of the questline: The Blackwood Company, a rival mercenary group that is taking guild contracts by using unethical methods.

Modryn’s First Assignments

Unfinished Business You are sent to Skingrad to find out why a Bosmer named Maglir has defaulted on a contract. You will find him at the West Weald Inn. He has abandoned his duty out of fear.

  • Action: You must go to Shimmermist Cave and kill the targets yourself. When you return, you have the choice to lie to Modryn for Maglir or tell the truth. Telling the truth is generally better for your reputation with Modryn, though Maglir will remember the slight.

Drunk and Disorderly Three guild members are causing a ruckus in Leyawiin because they can't find work. This is the first clear evidence that the Blackwood Company is stealing the guild's business. You need to find them work. Speak to Margarte at her house; she will agree to hire them if you bring her five portions of Ectoplasm. You can find these easily in any local chapel undercroft or tomb.

The Master's Son Vilena Donton’s son, Viranus, needs a confidence boost. You are tasked with taking him to Nonwyll Cavern to find a missing person.

  • Caution: Viranus is not particularly strong. Keep him behind you and clear the path of trolls and ogres. Your goal is to find the body of Galtus Previa and return Viranus safely.

The Mid-Tier Grind: Advanced Contracts

As you reach the ranks of Swordsman and Protector, you will bounce between the three contract givers again.

Expanding the Roster

Den of Thieves (Azzan) You and Maglir (if you were kind to him earlier) or alone must clear out Hrota Cave. There are several thieves inside, each marked on your compass. This is a straightforward combat mission.

Amelion’s Debt (Burz gro-Khash) Biene Amelion in Water's Edge owes a massive debt. She asks you to retrieve her grandfather's enchanted armor and sword from the family tomb.

  • The Choice: You can either fight through the tomb to get the gear or simply give her the 1,000 gold she needs to pay the debt. If you give her the gold, you get to keep the gear once you eventually retrieve it later. The Amelion armor is a unique-looking suit of white ornate plate, highly sought after by collectors.

Azani Blackheart (Modryn Oreyn) This is a pivotal quest. Modryn wants to prove the Blackwood Company lied about completing a contract to kill a powerful warlord. You meet Modryn in Leyawiin and head to the ruin of Arpenia, then to Atatar.

  • The Reward: You get the Sinweaver, a powerful two-handed elven claymore with Fire Damage and Drain Stamina enchantments. This mission also leads to Modryn being stripped of his rank by Vilena Donton, forcing you to work with him in secret later.

The Final Conflict: Toppling the Blackwood Company

The final act of the Fighters Guild questline involves a series of high-stakes missions that reveal the dark secret behind the Blackwood Company's efficiency.

The Path of the Rebel

Trolls of Forsaken Mine Modryn sends you to check on Viranus Donton again, who was sent on a mission by his mother. This mission is a tragedy; you will find the mine filled with dead guild members. Find Viranus' body and his bloody journal. This journal proves the Blackwood Company was involved in the slaughter.

Information Gathering You must capture a high-ranking member of the Blackwood Company named Ajum-Kajin. Bring him to Modryn’s house in Chorrol. You will need to "persuade" him to talk. Using your fists or high Speechcraft works. Once he reveals that their secret lies in their headquarters in Leyawiin, he will take his own life.

Infiltration Modryn asks you to join the Blackwood Company as a double agent. Go to their hall in Leyawiin and speak to Jeetum-Ze. To prove your loyalty, you must drink a substance called Hist Sap.

  • The Trip: You will be transported to a village called Water's Edge, where you see everyone as goblins. Kill them all. When the sap wears off, you realize you have slaughtered the innocent villagers you met in previous quests. This is a grim realization of how the Company operates—under the influence of a mind-altering substance that makes them hyper-aggressive.

The Final Showdown: The Hist

Now that you know the truth, the only way to save the Fighters Guild is to destroy the source of the sap.

  1. Return to Leyawiin: Enter the Blackwood Company hall. You will have to fight your way through the entire organization, including high-level members like Ri'Zakar.
  2. The Basement: Locate the Hist Tree, which is being artificially stimulated by a machine.
  3. Destruction: Pick up the two loose pipes nearby and jam them into the machine. The tree will wither, and the room will catch fire.
  4. The Duel: On your way out, Maglir (who joined the Company) will confront you. You must kill your former guildmate to escape.

Becoming the Master: Rewards and Benefits

After destroying the Blackwood Company, return to Modryn Oreyn. He will give you the Helm of Oreyn Bearclaw, one of the best heavy armor helmets in the game, providing significant boosts to Strength and Agility.

He tells you to speak with Vilena Donton. After a tense conversation where she realizes her mistakes and Modryn's loyalty, she retires and names you the new Master of the Fighters Guild. She also reinstates Modryn Oreyn as her second-in-command.

The Master’s Chest

Once you are Master, you gain access to the Master’s Chest in the Chorrol Guild Hall. You can set the guild's focus once a month by speaking to Modryn:

  • Focus on Recruitment: You will find more items, weapons, and armor in the chest.
  • Focus on Contracts: You will find a larger amount of gold in the chest.
  • Balanced Focus: A mix of both.

This provides a passive income stream that scales with your level, making the guild one of the most profitable factions to lead in the long term.

Troubleshooting: Expulsion and Re-admittance

If you find yourself expelled for theft or assault, do not panic. The guild allows you to rejoin twice, but the third time is a permanent ban.

  1. First Expulsion: You must collect and deliver 20 Bear Pelts to Vilena Donton.
  2. Second Expulsion: You must collect and deliver 20 Minotaur Horns to Vilena Donton.

In the Remastered edition, these items are slightly easier to find at lower levels, but it is still a tedious task. Bears are common in the forests of the Great Forest and Blackwood, while Minotaurs frequently spawn near Ayleid ruins once you reach level 12 or higher.

Essential Tips for the Fighters Guild

  • Leveled Rewards: Many of the unique items, like the Sinweaver or the rewards from "Amelion's Debt," have stats that are determined by your level when you receive them. If you want the absolute best versions, wait until you are level 25 or higher to finish the later quests.
  • Free Supplies: As a member, you can take almost anything inside the guild halls without it being considered theft. This includes repair hammers, cheap weapons, and alchemy ingredients stored in crates.
  • Training Access: The Fighters Guild houses some of the best trainers for Blade, Blunt, Heavy Armor, and Block. These services are often restricted to members only.

Completing the Fighters Guild questline is a journey through the political and moral landscape of Cyrodiil. It moves from simple pest control to uncovering a corporate conspiracy that threatens the safety of the entire province. By following this structure, you'll not only secure your place as a champion of the people but also gain one of the most lucrative positions available in the world.