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Every Starters Pokemon: The Complete History From Kanto to the Legends of Z-A
Choosing a first partner is the definitive moment of any Pokémon journey. This decision sets the tone for the entire adventure, dictating early-game difficulty and long-term team composition. Since the mid-90s, the "Grass-Fire-Water" trio has been the standard, though the complexity of these choices has evolved significantly alongside the hardware. As of 2026, with the recent expansions into regional variants and the resurgence of Mega Evolution, understanding the lineage of every starters pokemon is essential for both nostalgic collectors and competitive trainers.
The foundation in Kanto (Generation I)
The original trio remains the most iconic in the franchise's history. These three represent a balanced entry point, though their difficulty curves in the original Kanto games vary significantly.
- Bulbasaur (Grass/Poison): Often considered the optimal choice for beginners. Its type advantage against the first two Gym Leaders (Rock and Water) provides a smooth start. Its final form, Venusaur, evolved into a defensive powerhouse, especially with the Thick Fat ability in its Mega Evolution.
- Charmander (Fire): The high-risk, high-reward pick. It struggles against early-game hurdles but rewards patience with Charizard, a Fire/Flying type. Charizard's versatility is unmatched, having received two different Mega Evolutions and a Gigantamax form over the years.
- Squirtle (Water): The middle-ground choice. Blastoise, the final evolution, is a reliable tank. Its Mega form introduces the Mega Launcher ability, significantly boosting pulse-based moves.
In the special Pokémon Yellow and Let's Go, Pikachu!, the player is forced into a Pikachu start, reflecting the anime's narrative, while Let's Go, Eevee! offers the versatile Normal-type Eevee.
The Johto expansion (Generation II)
Generation II introduced the concept of pure-type starters that stayed pure through their entire evolution line—a rarity in modern titles.
- Chikorita (Grass): Meganium is often viewed as a support specialist. It excels in defensive roles but faces challenges in a region filled with Flying, Bug, and Poison-type specialists.
- Cyndaquil (Fire): Typhlosion mirrors Charizard’s base stats but remains a pure Fire type (in its original form). It is highly favored for its speed and special attack.
- Totodile (Water): Feraligatr is a physical attacker that benefits immensely from the Sheer Force hidden ability, making it a formidable threat in competitive tiers.
Recent developments in Pokémon Legends: Z-A have brought this trio back into the spotlight with new Mega Evolutions, such as Mega Meganium (Grass/Fairy) and Mega Feraligatr (Water/Dragon), redefining their viability in the current meta.
The Hoenn innovations (Generation III)
This generation marked a shift toward dual-typing for final evolutions, creating more complex strategic interactions.
- Treecko (Grass): Sceptile is a rare fast Grass-type attacker. Its Mega Evolution adds the Dragon type and the Lightning Rod ability, allowing it to pivot into Electric-type attacks.
- Torchic (Fire): This started the long-running trend of Fire/Fighting final evolutions. Blaziken is a premier offensive threat, especially with the Speed Boost ability which increases its speed every turn.
- Mudkip (Water): Swampert’s Water/Ground typing leaves it with only one weakness (Grass). It is a staple of "Rain teams" due to its bulk and its Mega Evolution’s Swift Swim ability.
The Sinnoh trinity (Generation IV)
Generation IV starters are widely regarded as some of the most balanced and competitively viable. All three eventually gain secondary types that create a unique counter-triangle.
- Turtwig (Grass/Ground): Torterra is a slow but heavy hitter. Its Ground typing allows it to ignore Electric attacks entirely.
- Chimchar (Fire/Fighting): Infernape is a "glass cannon" that can use both physical and special attacks effectively, making it difficult for opponents to predict its moveset.
- Piplup (Water/Steel): Empoleon is the only starter to ever receive the Steel typing, granting it a massive number of resistances, though it adds a weakness to Ground and Fighting.
The Unova journey (Generation V)
Unova’s starters lean heavily into specific themes, though they have historically faced criticism regarding their competitive utility compared to previous generations.
- Snivy (Grass): Serperior is defined by its hidden ability, Contrary. This allows it to use moves like Leaf Storm to actually increase its Special Attack rather than decreasing it.
- Tepig (Fire/Fighting): Emboar is a high-HP, high-Attack brawler. It is the only starter in this trio to gain a secondary type upon evolution.
- Oshawott (Water): Samurott is a balanced physical attacker. In the Hisui region (discussed later), it gained a Dark-type variant that utilizes a more jagged, offensive design.
The Kalos connection (Generation VI)
Generation VI was the first to fully integrate 3D models and Mega Evolution into the main series. The starters here are themed after traditional RPG classes: Paladin, Mage, and Rogue.
- Chespin (Grass/Fighting): Chesnaught is a physical wall. Its signature move, Spiky Shield, protects it while damaging attackers who make contact.
- Fennekin (Fire/Psychic): Delphox focuses on special stats. Its Psychic typing gives it a broad movepool, though it remains somewhat fragile.
- Froakie (Water/Dark): Greninja became a global phenomenon. Its Protean ability allowed it to change its type to match the move it was using, providing a permanent STAB (Same Type Attack Bonus).
With Pokémon Legends: Z-A taking players back to Lumiose City, these starters have recently received renewed focus and updated movepools to keep pace with the power creep of newer generations.
The Alola starters (Generation VII)
In Alola, the starters took on more experimental designs and secondary types that strayed from the usual Fighting/Ground staples.
- Rowlet (Grass/Flying -> Grass/Ghost): Decidueye is the first starter to change its secondary type entirely upon reaching its final form. It serves as a specialized Archer with the signature move Spirit Shackle.
- Litten (Fire/Dark): Incineroar is perhaps the most successful competitive starter ever. Its Intimidate ability and access to Fake Out make it an essential part of double battle formats.
- Popplio (Water/Fairy): Primarina is a powerful special attacker with an excellent defensive typing in Fairy, allowing it to check Dragon-type threats.
The Galar and Hisui era (Generation VIII)
Generation VIII introduced the Galar region and later the Hisuian region in Pokémon Legends: Arceus, the latter of which broke the tradition of using new starters.
Galar Starters:
- Grookey (Grass): Rillaboom dominates with the Grassy Surge ability, setting Grassy Terrain upon entry and boosting its priority move, Grassy Glide.
- Scorbunny (Fire): Cinderace utilizes the Libero ability (similar to Protean), making it an extremely slippery and versatile offensive threat.
- Sobble (Water): Inteleon is a dedicated sniper, focusing on critical hits and high-speed water-type projectiles.
Hisuian Starters:
In Legends: Arceus, players chose from Rowlet, Cyndaquil, and Oshawott, but they evolved into unique regional forms:
- Hisuian Decidueye (Grass/Fighting)
- Hisuian Typhlosion (Fire/Ghost)
- Hisuian Samurott (Water/Dark)
The Paldean trio (Generation IX)
The most recent mainline additions introduced in Pokémon Scarlet and Violet focus on personality and showmanship.
- Sprigatito (Grass/Dark): Meowscarada is a fast physical attacker with the Flower Trick move, which never misses and always results in a critical hit.
- Fuecoco (Fire/Ghost): Skeledirge is a bulky special attacker. Its Torch Song move increases its Special Attack every time it is used, making it a terrifying snowball threat.
- Quaxly (Water/Fighting): Quaquaval is a dancer that increases its Speed with its signature move, Aqua Step, allowing it to sweep teams if not checked early.
Analyzing the meta: Which starter should you pick?
Selecting a starter depends entirely on the intended goal of the playthrough. There is no singular "best" choice, but rather better choices for specific contexts.
For a casual playthrough
In modern games (Gen VI onwards), the EXP Share mechanic ensures that even a "weak" starter can be carried through the game with ease. Most players find success by picking the design that resonates with them most. Fire-type starters are historically more popular because wild Fire-types are often rarer than Grass or Water types in early routes.
For competitive battling
In the current 2026 competitive landscape, starters like Incineroar, Rillaboom, and Meowscarada remain top-tier due to their utility abilities (Intimidate, Grassy Surge) and priority moves. The re-introduction of Mega Evolution in the Kalos-centered Z-A has also brought Charizard and Sceptile back into the high-usage tiers.
Type coverage considerations
When viewing every starters pokemon through the lens of team building, the secondary typing is often more important than the primary. For instance, choosing a Water/Ground type like Swampert provides a crucial immunity to Electric attacks, which can be a game-changer for a team otherwise weak to those moves.
The future of first partners
As the franchise moves forward, the concept of a "starter" is expanding beyond the initial three. We see this in the Pokémon Legends series, where the game pulls from different generations to create a new thematic trio. The upcoming 2026 updates are rumored to further blur these lines, perhaps allowing for more diverse starting types in spin-off titles.
Regardless of the generation, the bond formed with these initial partners remains the heart of the experience. From the pixels of the Game Boy to the sprawling open worlds of the Switch, the journey always begins with a single choice.