Final Fantasy XIV stands as a titan in the MMORPG landscape, and its foundation is built upon A Realm Reborn (ARR). For players navigating Eorzea in 2026, the Main Scenario Quest (MSQ) is the primary engine for progression, unlocking everything from your first mount to the ability to fly. Since the streamlining efforts in Patch 5.3, the journey through the base game is more cohesive, yet it remains a substantial undertaking. This list covers every mandatory quest in the 2.0 series and the subsequent Seventh Astral Era patch cycle.

The Starting City-State Arcs (Levels 1–15)

Every journey begins in one of three city-states depending on your starting class. These early quests introduce local politics, the threat of the Garlean Empire, and the rising danger of the Primals. You will remain in your starting region until level 15, at which point the stories converge.

Gridania Path (Lancer, Archer, Conjurer)

  1. Coming to Gridania
  2. Close to Home
  3. To the Bannock
  4. Passing Muster
  5. Chasing Shadows
  6. Eggs Over Queasy
  7. Surveying the Damage
  8. A Soldier's Breakfast
  9. Spirit Hold Broken
  10. On to Bentbranch
  11. You Shall Not Trespass
  12. Don't Look Down
  13. In the Grim Darkness of the Forest
  14. Threat Level Elevated
  15. Migrant Marauders
  16. A Hearer Is Often Late
  17. Salvaging the Scene
  18. Leia's Legacy
  19. Dread Is in the Air
  20. To Guard a Guardian
  21. Festive Endeavors
  22. Renewing the Covenant
  23. The Gridanian Envoy

Limsa Lominsa Path (Marauder, Arcanist)

  1. Coming to Limsa Lominsa
  2. Close to Home
  3. On to Summerford
  4. Dressed to Call
  5. Lurkers in the Grotto
  6. Washed Up
  7. Double Dealing
  8. Loam Maintenance
  9. Plowshares to Swords
  10. Just Deserts
  11. Sky-high
  12. Thanks a Million
  13. Relighting the Torch
  14. On to the Drydocks
  15. Without a Doubt
  16. Righting the Shipwright
  17. Do Angry Pirates Dream
  18. Victory in Peril
  19. Men of the Blue Tattoos
  20. Feint and Strike
  21. High Society
  22. A Mizzenmast Repast
  23. The Lominsan Envoy

Ul'dah Path (Gladiator, Pugilist, Thaumaturge)

  1. Coming to Ul'dah
  2. Close to Home
  3. We Must Rebuild
  4. Nothing to See Here
  5. Underneath the Sultan Tree
  6. Step Nine
  7. Prudence at This Junction
  8. Out of House and Home
  9. Way Down in the Hole
  10. Takin' What They're Givin'
  11. Supply and Demands
  12. Give It to Me Raw
  13. The Perfect Swarm
  14. Last Letter to Lost Hope
  15. Heir Today, Gone Tomorrow
  16. Passing the Blade
  17. Following Footfalls
  18. Storms on the Horizon
  19. Oh Captain, My Captain
  20. Secrets and Lies
  21. Duty, Honor, Country
  22. A Matter of Tradition
  23. A Royal Reception
  24. The Ul'dahn Envoy

The Unified Journey (Levels 15–30)

Once you complete your respective Envoy quest, you gain access to the airship and travel to the other two major cities. This marks the beginning of the Scions of the Seventh Dawn storyline.

  • Level 15: Call of the Sea
  • Level 15: It's Probably Pirates (Unlocks Sastasha)
  • Level 16: Call of the Forest
  • Level 16: Fire in the Gloom (Unlocks Tam-Tara Deepcroft)
  • Level 17: Call of the Desert
  • Level 17: Into a Copper Hell (Unlocks Copperbell Mines)
  • Level 17: The Scions of the Seventh Dawn
  • Level 18: A Wild Rose by Any Other Name
  • Level 19: Unsolved Mystery
  • Level 19: What Poor People Think
  • Level 19: A Proper Burial
  • Level 19: For the Children
  • Level 19: Amalj'aa Wrong Places
  • Level 19: Dressed to Deceive
  • Level 19: Life, Materia, and Everything
  • Level 20: Lord of the Inferno (First Trial: Ifrit)
  • Level 20: A Hero in the Making
  • Level 20: The Company You Keep (Choice of Grand Company)
  • Level 20: Sylph-management
  • Level 21: We Come in Peace
  • Level 21: Sylphic Studies
  • Level 21: First Impressions
  • Level 22: First Contact
  • Level 22: Dance Dance Diplomacy
  • Level 23: Forest Friend
  • Level 23: Presence of the Enemy
  • Level 23: Brotherly Love
  • Level 24: Spirited Away
  • Level 24: Druthers House Rules
  • Level 24: Never Forget
  • Level 24: Microbrewing
  • Level 24: Like Fine Wine
  • Level 24: Sylphish Concerns
  • Level 24: Nouveau Riche
  • Level 24: Into the Beast's Maw (Unlocks Thousand Maws of Toto-Rak)
  • Level 24: A Simple Gift
  • Level 24: Believe in Your Sylph
  • Level 24: Back from the Wood

The Titan and Garuda Sagas (Levels 30–50)

This segment of the realm reborn msq list involves heavy world-building across the South Shroud, Eastern La Noscea, and eventually the cold peaks of Coerthas.

  • Level 30: Shadow of Darkness
  • Level 30: Highbridge Times
  • Level 30: Where There Is Smoke
  • Level 30: On to Little Ala Mhigo
  • Level 30: Tea for Three
  • Level 30: Foot in the Door
  • Level 30: Meeting with the Resistance
  • Level 31: Killing Him Softly
  • Level 31: Helping Horn
  • Level 32: He Ain't Heavy
  • Level 32: Come Highly Recommended
  • Level 32: The Bear and the Young'uns' Cares
  • Level 33: Wilred Wants You
  • Level 33: Big Trouble in Little Ala Mhigo
  • Level 33: Back to Square One
  • Level 34: Terror at Fallgourd
  • Level 34: Ziz Is So Ridiculous
  • Level 34: Rock of Rancor
  • Level 34: Seeing Eye to Winged Eye
  • Level 34: Power of Deduction
  • Level 34: Secret of the White Lily
  • Level 34: Skeletons in Her Closet
  • Level 34: Wrath of the Titan
  • Level 35: Tales from the Tidus Slayer
  • Level 35: Hungry Hungry Goobbue
  • Level 35: The Lominsan Way
  • Level 35: Nix That
  • Level 35: A Modest Proposal
  • Level 35: Trial by Turtle
  • Level 35: The Perfect Prey
  • Level 35: When the Worm Turns
  • Level 35: There and Back Again
  • Level 35: The Things We Do for Cheese
  • Level 35: What Do You Mean You Forgot the Wine
  • Level 35: An Offer You Can Refuse
  • Level 35: It Won't Work
  • Level 35: Give a Man a Drink
  • Level 35: That Weight
  • Level 35: Battle Scars
  • Level 35: It Was a Very Good Year
  • Level 35: In the Company of Heroes
  • Level 35: As You Wish
  • Level 35: Lord of Crags (Trial: Titan)
  • Level 35: All Good Things
  • Level 36: You Can't Take It with You
  • Level 36: Bringing Out the Dead
  • Level 36: Bury Me Not on the Lone Prairie
  • Level 37: Eyes on Me
  • Level 38: He Who Waited Behind
  • Level 38: Cold Reception
  • Level 38: The Unending War
  • Level 39: Men of Honor
  • Level 39: Three for Three
  • Level 39: The Rose and the Unicorn
  • Level 40: The Talk of Coerthas
  • Level 40: Road to Redemption
  • Level 40: Following the Evidence
  • Level 40: In the Eyes of Gods and Men
  • Level 41: The Final Flight of the Enterprise
  • Level 41: Ye of Little Faith
  • Level 41: Factual Folklore
  • Level 41: The Best Inventions
  • Level 41: Influencing Inquisitors
  • Level 41: By the Lights of Ishgard
  • Level 41: Blood for Blood
  • Level 41: The Heretic Among Us
  • Level 41: In Pursuit of the Past (Unlocks Stone Vigil)
  • Level 42: Into the Eye of the Storm
  • Level 42: Sealed with Science
  • Level 42: With the Utmost Care
  • Level 43: A Promising Prospect
  • Level 43: It's Probably Not Pirates
  • Level 43: Representing the Representative
  • Level 43: The Reluctant Researcher
  • Level 43: Sweet Somethings
  • Level 43: History Repeating
  • Level 44: The Curious Case of Giggity
  • Level 44: Better Late Than Never
  • Level 44: Lady of the Vortex (Trial: Garuda)

The Finale of 2.0: Operation Archon

This final stretch leads to the assault on the Garlean strongholds and the conclusion of the initial base game story.

  • Level 44: Reclamation
  • Level 45: Casing the Castrum
  • Level 45: Eyes on the Empire
  • Level 46: Footprints in the Snow
  • Level 46: Monumental Hopes
  • Level 46: Notorious Biggs
  • Level 46: Come-into-my-castrum
  • Level 46: Getting Even with Garlemald
  • Level 46: Drowning Out the Voices
  • Level 47: Acting the Part
  • Level 48: Dressed for Conquest
  • Level 49: Fool Me Twice
  • Level 49: Every Little Thing She Does Is Magitek
  • Level 49: Escape from Castrum Centri
  • Level 49: The Black Wolf's Ultimatum
  • Level 49: Operation Archon
  • Level 50: A Hero in Need
  • Level 50: Hearts on Fire
  • Level 50: Rock the Castrum (Unlocks Castrum Meridianum)
  • Level 50: The Ultimate Weapon (Unlocks The Praetorium)
  • Level 50: The Ultimate Weapon

The Seventh Astral Era (Post-ARR Patches 2.1–2.55)

Completing "The Ultimate Weapon" triggers the credits, but you aren't in Heavensward yet. You must complete the patch quests, which bridge the story between ARR and the first expansion. This is often the point where players feel the "grind," but these quests lay the critical foundation for the Ishgardian conflict.

Patch 2.1: A Realm Awoken

  1. The Price of Principles
  2. Moving On
  3. All Things in Time
  4. Laying the Foundation
  5. It's Possibly a Primal
  6. Hail to the King, Kupo (Trial: Thornmarch)
  7. You Have Selected Regicide
  8. On the Properties of Primals
  9. The Gifted
  10. Build on the Stone

Patch 2.2: Through the Maelstrom

  1. Still Waters
  2. A Sanctioned Requisition
  3. Shifting Sands
  4. An Invitation from the Emperor
  5. The Mother of Exiles
  6. The Direstraight
  7. Into the Heart of the Matter
  8. The Evil That Men Do
  9. Waves of Change
  10. To Catch a Tide
  11. Through the Maelstrom
  12. The Second Wave
  13. Lord of the Whorl (Trial: Leviathan)
  14. Into the Mark

Patch 2.3: Defenders of Eorzea

  1. The Gift of the Archon
  2. The Incorruptible
  3. Brave New Companions
  4. Growing Pains
  5. Seeds of Dissent
  6. The Admiral's Resolve
  7. Striking Bolt (Trial: Ramuh)
  8. The Scion's Scout
  9. Receding Waters
  10. The Rising Chorus

Patch 2.4: Dreams of Ice

  1. The Instruments of Our Deliverance
  2. For the Enthrallment of All
  3. ThereqParams of the First
  4. The Path of the Righteous
  5. The Man from the North
  6. The Secrets of the Ice
  7. The Akh Afah Amphitheatre (Trial: Shiva)
  8. The Price of Freedom
  9. The Parting of the Ways

Patch 2.5 & 2.55: Before the Fall

  1. Game of Chess
  2. The Sound of Distant Thunder
  3. The First Entry
  4. A Fine Vantage
  5. The Interceptor
  6. An Unwelcome Guest
  7. The Steps of Faith (Trial: Steps of Faith)
  8. The Light of Hope
  9. The Scions' Choice
  10. The Parting Glass
  11. Before the Dawn

Critical Unlocks via MSQ Progression

Navigating the realm reborn msq list isn't just about reading the story; it's about expanding your character's capabilities.

  • Airship Travel: Unlocked at level 15 after the Envoy quest. This allows free movement between the three main cities.
  • Dyeing and Glamour: While technically side quests, they are available in Vesper Bay, a location the MSQ frequently sends you to around level 15.
  • Mounts: At level 20, after joining a Grand Company, you will receive a quest called "My Little Chocobo." Completion requires 200 Company Seals, which you can earn via FATEs or the Grand Company Hunting Log.
  • Materia Melding: Around level 19, the MSQ leads you near Central Thanalan where you can learn to attach materia to your gear.
  • Flying in ARR: Upon completing the level 50 quest "The Ultimate Weapon," you automatically unlock the ability to fly in all 2.0 zones. This was a major quality-of-life update that removed the need for Aether Currents in the base game areas.
  • Hard Mode Primals: After the 2.0 credits, you can unlock Hard Mode versions of Ifrit, Garuda, and Titan. These are mandatory to progress through the Seventh Astral Era quests.

Efficiency Tips for the 2026 Player

With the release of Dawntrail and subsequent patches, the level cap is much higher than ARR's level 50. If you find yourself over-leveled, don't worry—the MSQ will sync your level down for all instanced duties and trials.

Focus on the quests with the distinct "meteor" icon. Any quest with a blue background and a plus sign (+) is a feature unlock quest. While not part of the MSQ list, quests like "The Crystal Tower" raid series are now mandatory for the main story and must be completed before you can finish the Patch 2.55 content. This three-part raid (Labyrinth of the Ancients, Syrcus Tower, World of Darkness) provides essential context for future expansions, specifically Shadowbringers.

Additionally, utilize the "Main Scenario Guide" UI element, usually located in the top-left corner of your screen. It will always display the name of your next mandatory quest. If you have finished the current MSQ and meet the level requirements, it will also show your next Job Quest, which is vital for unlocking your class's powerful abilities.

Completing the ARR MSQ is a rite of passage. While the 2.1–2.55 section can feel slow due to the political maneuvering, the payoff in the final cutscenes of "Before the Dawn" is widely considered one of the best narrative moments in the game, perfectly transitioning the player into the snowy heights of Coerthas and the expansion, Heavensward.