Crossing the gates of the Holy See of Ishgard marks a monumental turning point for any player. After the grueling sequence of events at the end of A Realm Reborn, entering the snow-dusted streets of Foundation feels like a hard-earned sanctuary. For those tracking their progress or wondering how much ground remains to be covered in the Dragonsong War, having a clear Heavensward MSQ list is essential.

The first expansion of this journey is divided into the base 3.0 content and the subsequent patches (3.1 through 3.56) that bridge the gap to the Stormblood expansion. This sequence involves 94 quests in the initial launch and an additional 44 quests in the post-expansion updates. Below is the granular breakdown of every step in this narrative arc.

The Journey to 60: Heavensward 3.0 Quests

The initial launch of the expansion takes you from Level 50 to Level 60. Unlike the earlier parts of the game, Heavensward introduces branching paths early on to help manage player congestion, though both must be completed to move the story forward.

Starting Out in Ishgard (Level 50)

The story begins with the refugees of the Scions seeking asylum. The early quests focus on establishing your presence in the city-state and helping House Fortemps.

  1. Coming to Ishgard (Unlocks Ishgard - Foundation)
  2. Taking in the sights
  3. The Better Half

At this point, the MSQ splits into two distinct chains. You can choose to help Artoirel in the Coerthas Western Highlands or Emmanellain in the Sea of Clouds.

Artoirel’s Chain (Coerthas Western Highlands): 4. Over the Wall 5. Work in Progress 6. The First and Foremost 7. From on High 8. Reconnaissance Lost 9. At the End of Our Hope 10. Knights Be Not Proud

Emmanellain’s Chain (The Sea of Clouds): 11. Onwards and Upwards 12. An Indispensable Ally 13. Meeting the Neighbors 14. Sense of Urgency 15. Hope Springs Eternal 16. A Series of Unfortunate Events 17. A Reward Long in Coming

The Search for Truth (Levels 50-52)

Once both branches are completed, the narrative converges as you begin searching for Raubahn and dealing with the internal politics of the flame general.

  1. Divine Intervention (Unlocks Black Chocobo and Aether Compass)
  2. Disclosure
  3. Flame General Affairs
  4. In Search of Raubahn
  5. Keeping the Flame Alive
  6. To Siege or Not to Siege
  7. Alphinaud’s Way
  8. In Search of Iceheart
  9. From One Heretic to Another
  10. Sounding out the Amphitheatre
  11. Camp of the Convictors
  12. Purple Flame, Purple Flame
  13. Where the Chocobos Roam
  14. Worse than Dragons
  15. The Trine Towers
  16. Gifts for the Outcasts
  17. The Non-mind

Into the Heart of Dravania (Levels 53-54)

This segment introduces the Gnath beast tribe and the first major trial of the expansion. You will spend a significant amount of time in the Dravanian Forelands.

  1. A Gnathic Deity
  2. Breaking into Hives
  3. Lord of the Hive (Unlocks Thok ast Thok - Ravana)
  4. Mourn in Passing (Unlocks Sohm Al Dungeon)
  5. Beyond the Clouds
  6. Mountaintop Diplomacy

The Churning Mists and Moogle Trials (Level 54-55)

Prepare for a series of tasks involving the Moogles of Moghome. While some players find this section pacing-heavy, it is vital for understanding the dragon-human conflict.

  1. Moghan’s Trial
  2. Mogmug’s Trial
  3. Mogwin’s Trial
  4. Moglin’s Judgment
  5. Leaving Moghome
  6. The Road to Zenith
  7. Waiting for the Wind to Change
  8. Heart of Ice
  9. The Wyrm’s Lair
  10. New Winds, Old Friends
  11. A General Summons
  12. Awakening in Ul’dah
  13. A Brave Resolution
  14. Ready to Fly
  15. Into the Aery (Unlocks The Aery Dungeon)
  16. The Song Begins

The Ishgardian Turmoil (Levels 56-57)

The story returns to Ishgard to deal with civil unrest and the fallout of the ongoing war.

  1. Unrest in Ishgard
  2. He Who Would Not Be Denied
  3. Ill-weather Friends
  4. The Spice of Life
  5. Noble Indiscretions
  6. A Child Apart
  7. Bloodlines
  8. Fire and Blood
  9. A Knight’s Calling (Unlocks The Vault Dungeon)
  10. The Sins of Antiquity

Exploring the Sea of Clouds (Level 57-58)

Following the events of The Vault, the search for the Archbishop leads you deeper into the floating islands.

  1. In Search of the Soleil
  2. Into the Blue
  3. Familiar Faces
  4. Devourer of Worlds
  5. Black and the White
  6. Bolt, Chain, and Island (Unlocks The Limitless Blue - Bismarck)
  7. A Difference of Opinion
  8. One Good Turn
  9. An Engineering Enterprise
  10. Aetherial Trail
  11. Lost in the Lifestream
  12. Tataru’s Surprise
  13. Onward to Sharlayan

The Final Stretch to Azys Lla (Levels 59-60)

The climax takes you to the ancient Allagan research facility and Matoya's Cave.

  1. A Great New Nation (Unlocks Idyllshire)
  2. Golems Begone
  3. An Illuminati Incident
  4. Leaving Idyllshire
  5. Matoya’s Cave
  6. Forbidden Knowledge (Unlocks The Great Gubal Library)
  7. An Eye for Aether
  8. Hour of Departure
  9. The First Flight of the Excelsior
  10. Systematic Exploration (Unlocks Azys Lla)
  11. In Node We Trust
  12. Chimercial Maintenance
  13. Close Encounters of the VIth Kind
  14. Fetters of Lament
  15. Heavensward (Unlocks Aetherochemical Research Facility and Singularity Reactor)

The Dragonsong War Epilogue: Patch 3.1 to 3.3

Completing the base 3.0 story is only the beginning. The "post-patch" content in Heavensward is widely considered some of the best storytelling in the game. These quests are all set at Level 60.

Patch 3.1: As Goes Light, So Goes Darkness

  1. An Uncertain Future
  2. Breaking the Cycle
  3. Another Time, Another Place
  4. In the Eye of the Beholder
  5. A Little Slow, A Little Late
  6. Dreams of the Lost
  7. Against the Dying of the Light
  8. As Goes Light, So Goes Darkness

Patch 3.2: The Gears of Change

  1. As It Once Was
  2. The Word of the Mother (Unlocks The Antitower Dungeon)
  3. This War of Ours
  4. Staunch of Conviction
  5. Once More, a Favor
  6. For Those We Have Lost
  7. Consequences
  8. Choices
  9. A Spectacle for the Ages
  10. For Those We Can Yet Save
  11. Causes and Costs

Patch 3.3: Revenge of the Horde

This patch brings the definitive end to the main conflict of the expansion. 114. The Man Within 115. An Ally for Ishgard 116. Winning over the Wyrm (Unlocks Sohr Khai Dungeon) 117. An End to the Song (Unlocks The Final Steps of Faith - Nidhogg) 118. Heroes of the Hour 119. Litany of Peace

Setting the Stage for Stormblood: Patch 3.4 to 3.56

With the war concluded, the focus shifts toward the liberation of Ala Mhigo and the Far East.

Patch 3.4: Soul Surrender

  1. Promises Kept
  2. Shadows of the First (Unlocks Xelphatol Dungeon)
  3. Two Sides of a Coin
  4. Unlikely Allies
  5. The Beast that Mourned at the Heart of the Mountain
  6. Beneath a Star-filled Sky
  7. When We Were Free
  8. Honorable Heroes
  9. One Life for One World
  10. An Ending to Mark a New Beginning

Patch 3.5: The Far Edge of Fate

  1. Tidings from Gyr Abania
  2. An Envoy for Ishgard
  3. An Allied Decision
  4. Griffin, Griffin on the Wall (Unlocks Baelsar’s Wall Dungeon)
  5. Louisoix’s Finest Student

Patch 3.56: Final Part

  1. The Obvious Solution
  2. The Greater Obeisance
  3. Fly Free, My Pretty
  4. The Far Edge of Fate

Key Unlocks and Milestones in Heavensward

Navigating the Heavensward MSQ list is about more than just checking off boxes. It’s also about unlocking the mechanics that make the expansion playable, most notably flying.

The Aether Current System

Heavensward was the first expansion to introduce flying. To fly in zones like the Coerthas Western Highlands or Azys Lla, you must collect Aether Currents. These are split into two categories:

  • Field Currents: Found by exploring the map and using your Aether Compass.
  • Quest Currents: Five specific side quests or MSQ milestones in each zone.

Typically, the final Aether Current for any zone is locked behind the last MSQ quest set in that specific region. This means you will not be able to fly until you have nearly finished the local plotline.

Essential Dungeons and Trials

The MSQ serves as a gatekeeper for the following mandatory group content:

  • Sohm Al (Level 53): A descent into the volcanic home of the dragons.
  • The Aery (Level 55): The confrontation with Nidhogg’s consort.
  • The Vault (Level 57): A pivotal story moment that changes the course of the narrative.
  • The Library (Level 59): A delve into Sharlayan knowledge.
  • Aetherochemical Research Facility (Level 60): The final dungeon of 3.0.
  • The Singularity Reactor (Level 60): The climactic trial against King Thordan.

Pacing and Completion Tips

If you are tackling the Heavensward MSQ list for the first time, it is worth noting that the experience gain has been significantly adjusted over the years. By simply following the main story and doing your daily Leveling Roulette, you will likely out-level the quests. This is an excellent opportunity to level a secondary job simultaneously. For example, you can use a DPS job for the MSQ rewards and a Tank or Healer for faster dungeon queues.

While the 3.0 section is long, the post-patch content (3.1-3.5) moves at a brisk pace. Patch 3.3 is often cited by the community as a peak emotional experience in the entire Final Fantasy XIV saga. It is recommended to take your time during the Level 54-56 range, where the world-building in Dravania and the Churning Mists sets the stage for the high-stakes drama that follows.

As of the current 2026 landscape, Heavensward remains a core part of the expanded Free Trial, allowing new players to experience this entire list without a subscription. Whether you are in it for the political intrigue, the dragon lore, or the iconic characters like Estinien and Haurchefant, this list provides the roadmap to seeing it through to the end. Once you complete "The Far Edge of Fate," you will be ready to cross the border into the Stormblood expansion content.