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Stormblood MSQ List: Tracking Every Quest From Gyr Abania to the Far East
Stormblood represents a pivotal shift in the narrative structure of the realm, moving from the singular focus of Ishgard's dragon conflict to a dual-front liberation war. Spanning the regions of Gyr Abania and the Far East, the Main Scenario Quest (MSQ) line is extensive, comprising 122 quests in the base 4.0 expansion alone, followed by a dense series of patch quests leading into the next era. For players navigating this journey, keeping track of the mission sequence is vital for managing leveling expectations and ensuring that key mechanical unlocks, such as diving and regional flight, are not missed.
The progression is characterized by its geographical breadth. Unlike previous chapters, the story forces a massive relocation early on, taking the narrative across the world to Othard. This guide breaks down the full Stormblood MSQ list, categorized by level and patch, to provide a clear roadmap for the liberation of Ala Mhigo and Doma.
The Liberation of Ala Mhigo: Levels 60-61
The journey begins in Rhalgr's Reach, the staging ground for the Resistance. The initial quests focus on establishing the stakes of the conflict and introducing the Garlean presence in the region. Players often notice a sharp increase in difficulty regarding solo duties during this phase, reflecting the high stakes of the liberation effort.
- Beyond the Great Wall (Level 60)
- Lyse Takes the Lead
- The Promise of a New Beginning
- A Haven for the Bold
- A Bargain Struck
- A Friend of a Friend in Need
- Signed, Sealed, to Be Delivered
- Best Served with Cold Steel
- Let Fill Your Hearts with Pride
- A Familiar Face Forgotten
- The Prodigal Daughter
- Hard Country
- Death by a Thousand Rocks
- A Life More Ordinary
- The Color of Angry Qiqirn
- The Black Wolf's Pups
- Homeward Bound
- Where Men Go as One
- Future Rust, Future Dust
- A Dash of Green
- Ye Wayward Brothers
- Token of Faith
- Crossing the Velodyna (Level 61)
- In Crimson It Began
- The Fires Fade
- Bereft of Hearth and Home
- Divide and Conquer
- Lies, Damn Lies, and Pirates
- Tales from the Far East
During "The Fires Fade," players will face significant story revelations that necessitate the shift to the Far East. The quest Not Without Incident serves as the gateway, unlocking the first dungeon of the expansion: The Sirensong Sea. Completing this dungeon is mandatory to reach the port city of Kugane.
The Far East and the Ruby Sea: Levels 61-63
Upon arriving in Kugane, the pace of the MSQ shifts toward political intrigue and the recruitment of allies across the sea. This section is critical because it introduces the underwater diving mechanic, which is essential for future exploration and specific MSQ objectives.
- Not Without Incident (Level 61 - Unlocks The Sirensong Sea)
- The Man from Ul'dah
- Where the Streets Are Paved with Koban
- By the Grace of Lord Lolorito
- A Good Samurai Is Hard to Find
- It's Probably a Trap
- Making the Catfish Sing
- Once More, to the Ruby Sea (Level 62)
- Destination Unknown
- Open Water
- Boys with Boats
- To Bend with the Wind
- Confederate Consternation
- The Solace of the Sea
- The Arrows of Misfortune
- The Last Voyage
- Alisaie's Stones
- Under the Sea
- Of Kojin and Kami
- In Soroban We Trust (Level 63 - Unlocks Diving)
- Forever and Ever Apart
- In Darkness the Magatama Dreams
- The Whims of the Divine
- Breaking and Delivering
- The Lord of the Revel (Unlocks The Pool of Tribute trial)
- Tide Goes In, Imperials Go Out
- A Silence in Three Parts
In the Ruby Sea, the quest In Soroban We Trust is a major milestone. It grants the ability to breathe underwater indefinitely and perform the "water flip." Note that while you can dive, you cannot mount underwater in all areas until regional flight (Aether Currents) is unlocked. The trial The Pool of Tribute (Susano) serves as the mid-expansion climax for this region.
The Rebellion of Doma and the Azim Steppe: Levels 64-66
The narrative then moves to Yanxia and eventually the Azim Steppe. The Steppe is widely regarded as one of the most culturally rich segments of the expansion, focusing on the traditions of the Xaela tribes. Progression here is linear but involves several large-scale solo instances.
- Life After Doma (Level 64)
- A Glimpse of Madness
- The Stubborn Remainder
- The Ones We Leave Behind
- A New Ruby Tithe
- The Will to Live
- Daughter of the Deep
- Path of No Return
- The Time Between the Seconds
- All the Little Angels
- Here There Be Xaela (Level 65)
- The Search for Lord Hien
- A Season for War
- An Impossible Dream
- Stars in the Dark
- A Warrior's Welcome
- The Heart of Nations
- A Trial Before the Trial
- In the Footsteps of Bardam the Brave (Unlocks Bardam's Mettle dungeon)
- The Children of Azim
- The Labors of Magnai (Level 66)
- For Love of the Moon
- Sworn Enemies of the Sun
- The Undying Ones
- A Final Peace
- As the Gods Will
- Nadaam
- Glory to the Khagan
- In Crimson They Walked
- The Hour of Reckoning
The dungeon Bardam's Mettle at Level 65 is a notorious gear check. If equipment is not up to date (around Item Level 270-276), players may find the incoming damage difficult to manage. The quest Nadaam is a unique instance that mimics a battlefield scenario, requiring tactical positioning rather than just raw damage output.
The Fall of Doma Castle and the Return to Gyr Abania: Levels 67-70
The resolution of the Far Eastern conflict leads back to the Ala Mhigan front. This transition period often presents a "leveling wall" at Level 67, where the MSQ experience might not fully bridge the gap to the next quest requirement.
- The Room Where It Happened (Level 67)
- How Tataru Got Her Groove Back
- Seeds of Despair
- The Limits of Our Endurance
- Broken Steel, Broken Men
- The Doma Within
- On the Eve of Destiny
- The Die Is Cast (Unlocks Doma Castle dungeon)
- The World Turned Upside Down
- A Swift and Secret Departure
- While You Were Away
- Rhalgr's Beacon
- The Fortunes of War
- Rising Fortunes, Rising Spirits
- The Lure of the Dream
- The Lady of Bliss (Unlocks Emanation trial)
- The Silence of the Gods
- The First of Many (Level 68)
- Strong and Unified
- Hells Open
- Heavens Weep
- The Road Home
- For the Living and the Dead
- Above the Churning Waters
- The Path Forward
- With Tired Hands We Toil
- Where Courage Endures
- The Price of Freedom (Level 69 - Unlocks Castrum Abania)
- Raubahn's Invitation
- Liberty or Death
- The Lady in Red
- Upon the Great Loch's Shore
- The Key to Victory
- The Resonant
- The Legacy of Our Fathers
- The Measure of His Reach (Level 70)
- Stormblood (Unlocks Ala Mhigo dungeon and The Royal Menagerie trial)
The final base expansion quest, Stormblood, concludes with two high-intensity encounters. The dungeon Ala Mhigo is followed immediately by the trial The Royal Menagerie. It is advisable to review current job rotations before entering, as the trial has a strict mechanical execution requirement compared to previous content.
Post-Stormblood Patch Quests: The 4.x Series
Completion of the base expansion is only the beginning of the endgame transition. The following 40+ quests bridge the gap between the liberation and the events of the subsequent expansion. These are essential for unlocking the high-level duty roulettes and progressing the storyline.
Patch 4.1: The Legend Returns
- The Scent of Silence
- A Sultana's Duty
- A Token of Trust
- Salt in the Wound
- The Mad King's Trove (Unlocks The Drowned City of Skalla)
- The Obscure Path
- Beyond the Borders
- Return of the Bull
Patch 4.2: Rise of a New Sun
- Hope on the Waves
- Divided Loyalties
- The Primary Agreement
- A Brave New World
- An Imperial Intrusion
- The Jade Stoa (Unlocks Byakko trial - Side content but story-linked)
- Hells' Kier (Unlocks Suzaku trial - Side content but story-linked)
- The Burn (Dungeon unlocked via later quests)
- (Note: 4.2 focuses heavily on the Doman Reconstruction and the political fallout of the empire.)
Patch 4.3: Under the Moonlight
- The Call of the Resonant
- The Primary Agreement
- The Wood's Will Be Done
- The Castrum's New Castellan
- The Lady of the Moon (Unlocks The Minstrel's Ballad: Tsukuyomi)
- Emissary of the Dawn
Patch 4.4: Prelude in Violet
- The Lost City of Rabanastre (Raid-related context)
- The Face of War
- The Shadow of the Empire
- The Burn (Unlocks The Burn dungeon)
- A Land of Hidden Depths
- The Monster in the Deep
Patch 4.5: A Requiem for Heroes
- The Ghimlyt Dark (Unlocks The Ghimlyt Dark dungeon)
- A New Founding
- The Parting Glass
- A Requiem for Heroes
This final quest, A Requiem for Heroes, serves as the definitive end to the Stormblood era. It sets the stage for the dramatic shift in setting that follows, concluding the Ala Mhigan and Doman arcs while introducing the mounting threat of the "Calling."
Key Unlocks and Mechanical Progressions
To navigate the Stormblood MSQ list efficiently, players should pay attention to several non-quest factors that impact speed and ease of play.
Diving Mechanic
Diving is unlocked automatically during the quest In Soroban We Trust (Level 63). You do not need to do side quests to gain the basic ability to breathe underwater. However, some areas of the Ruby Sea and Yanxia contain underwater caves and settlements that are inaccessible without progressing the MSQ to this point.
Aether Currents and Flight
Flight remains a localized unlock. Each zone in Stormblood (The Fringes, The Peaks, The Lochs, The Ruby Sea, Yanxia, and The Azim Steppe) has a set of Aether Currents. Five are typically tied to quests (four side quests and one MSQ), while ten must be found in the field. It is highly recommended to collect these while the MSQ takes you near their locations to avoid unnecessary backtracking once the final regional quest is completed.
The Level 67 Pacing Hurdle
Many players experience a slowdown around the Level 67-68 mark. If the MSQ does not provide enough experience to reach the next quest requirement, the following activities are the most efficient for filling the gap:
- Leveling Roulette: The daily bonus provides a significant chunk of a level.
- The Highest Level Dungeon: Spamming Doma Castle (Lv 67) or Bardam's Mettle (Lv 65) provides the best experience-per-minute outside of daily bonuses.
- Beast Tribe Quests: The Kojin (Ruby Sea) and Ananta (Fringes) beast tribes offer daily quests that scale with level, providing a steady stream of experience.
Summary of Essential Duties
As you work through the Stormblood MSQ list, these are the mandatory group duties you will encounter. Missing the minimum Item Level for these will halt your progress.
| Level | Duty Type | Name | Minimum Item Level |
|---|---|---|---|
| 61 | Dungeon | The Sirensong Sea | 240 |
| 63 | Trial | The Pool of Tribute | 270 |
| 65 | Dungeon | Bardam's Mettle | 276 |
| 67 | Dungeon | Doma Castle | 282 |
| 67 | Trial | Emanation | 280 |
| 69 | Dungeon | Castrum Abania | 288 |
| 70 | Dungeon | Ala Mhigo | 280 |
| 70 | Trial | The Royal Menagerie | 290 |
| 70 | Dungeon | The Drowned City of Skalla | 300 |
| 70 | Dungeon | The Burn | 340 |
| 70 | Dungeon | The Ghimlyt Dark | 360 |
Maintaining an Item Level (iLvl) slightly above the minimum is recommended for a smoother experience. The equipment rewards from MSQ coffers are usually sufficient, but checking the market board or using Centurio Seals for iLvl 270/330/400 gear can provide a substantial safety net.
Navigating the Stormblood MSQ list is a marathon that rewards patience with some of the most intricate world-building in the genre. By understanding the quest flow and preparing for the gear and level requirements, players can focus on the story of resistance and liberation without the frustration of unexpected progression blocks.
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Topic: Eorzea Database: Stormblood Main Scenario Quests | FINAL FANTASY XIV, The Lodestonehttps://na.finalfantasyxiv.com/lodestone/playguide/db/quest/?category2=1&category3=6
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Topic: Stormblood Main Scenario Quests - Final Fantasy XIV Online Wiki - FFXIV / FF14 Online Community Wiki and Guidehttps://ffxiv.consolegameswiki.com/wiki/Stormblood_Main_Scenario
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Topic: Final Fantasy XIV: Full Main Scenario Quests (MSQ) List – Destructoidhttps://www.gamepur.com/guides/full-main-scenario-quests-msq-list-for-final-fantasy-xiv