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Where to Sell Stolen Items in Oblivion Remastered: All Fence Locations and Unlock Requirements
Stealing items in Cyrodiil is a lucrative but mechanically complex endeavor. In the remastered edition of Oblivion, the "stolen" flag remains a persistent hurdle for any aspiring thief. Every item taken from a private residence, a shop shelf, or a pocket is marked with a red hand icon in the inventory. Traditional merchants, regardless of their disposition toward the player, will refuse to buy these items. This creates a bottleneck where a player can have thousands of gold pieces worth of silverware and enchanted jewelry but zero liquid currency.
The solution lies in finding fences—specialized NPCs willing to bypass the legal restrictions of Cyrodiil's economy. However, accessing these black market dealers is not immediate. Most are tied to the hierarchy of the Thieves Guild, requiring specific quest completions and cumulative fencing totals to unlock. This structure serves as a progression gate, ensuring that high-value theft is rewarded only after the player has proven their worth within the criminal underworld.
The Mechanics of Fencing in the Remastered Edition
Fences operate differently than standard merchants in several key ways. First, they are the only NPCs that will interact with items carrying the stolen property flag. Second, they often have higher-than-average Mercantile skills, making it difficult to get a favorable price without investment in the player's own commercial abilities.
One critical feature to note is the "Laundering" process. When a stolen item is sold to a fence and then immediately purchased back, the red hand icon disappears. The item is now considered legal property. While this costs gold in the short term, it is the only way to ensure that high-value equipment is not confiscated by guards during a routine arrest or a failed bribe attempt.
Every fence has a specific gold cap. In Oblivion Remastered, this cap represents the maximum amount of gold the fence can pay for a single item. It does not necessarily limit the total amount they can spend in a day, provided the player navigates the trade menu correctly, though their total available gold does refresh every 24 hours. Early-game fences have significantly lower caps, often making it impossible to sell high-tier loot for its full value until more prestigious fences are unlocked.
Thieves Guild Fences: The Hierarchy of Crime
The most reliable way to access fences is by joining the Thieves Guild. The guild provides a structured progression where new fences are revealed as the player moves up the ranks from Pickpocket to Master Thief. Progress is gated by the "Independent Thievery" quest, which tracks the total gold value of stolen goods sold to guild-approved fences.
Ongar the World-Weary (Bruma)
Ongar is typically the first fence a player encounters. He resides in Bruma and is unlocked immediately after completing the initiation quest, "May the Best Thief Win." Ongar spends most of his time at Olav's Tap and Tack or in his small shack near the city walls.
- Gold Cap: 600
- Mercantile Skill: 60
- Unlock Requirement: Rank of Pickpocket
Because of his low gold cap, Ongar is best suited for offloading mundane items like silverware, common clothing, and low-level potions. Attempting to sell high-value enchanted weapons to him is inefficient, as the player will likely only receive a fraction of the item's worth.
Dar Jee (Leyawiin)
Located in the southern city of Leyawiin, Dar Jee provides a significant step up from Ongar. He is usually found wandering outside the Five Claws Lodge or The Three Sisters' Inn. Dar Jee becomes available once the player reaches the rank of Bandit.
- Gold Cap: 800
- Mercantile Skill: 70
- Unlock Requirement: Rank of Bandit (Complete "The Elven Maiden")
Dar Jee's higher cap allows for the sale of more valuable loot found in the wealthy estates of Leyawiin and Bravil. His location in the south makes him a convenient stop for those raiding the various ruins and noble houses in the Blackwood region.
Luciana Galena (Bravil)
Luciana Galena operates out of Bravil, often frequenting the Lonely Suitor Lodge. She represents the mid-tier of the guild's fencing network. Unlocking her requires reaching the rank of Cat Burglar, which happens after the player successfully navigates the complexities of the Imperial City's guard rotations in the "Misdirection" quest.
- Gold Cap: 1000
- Mercantile Skill: 80
- Unlock Requirement: Rank of Cat Burglar (Complete "Misdirection")
With a 1000 gold cap, Luciana can handle most standard enchanted items and expensive jewelry. She is a vital contact for players who focus on raiding mages' guilds and alchemical shops.
Orrin (Anvil)
Orrin is uniquely positioned within Anvil Castle, serving as the castle's smith. This makes him one of the most accessible fences in terms of physical location, as he is almost always at his forge. However, reaching him requires the rank of Shadowfoot.
- Gold Cap: 1200
- Mercantile Skill: 90
- Unlock Requirement: Rank of Shadowfoot (Complete "Taking Care of Lex")
Orrin is particularly useful because of his high gold cap and his secondary function as a smith, allowing players to repair their equipment while offloading loot. The irony of fencing stolen goods inside a count's castle is a highlight of the Thieves Guild experience.
Fathis Ules (Imperial City / Chorrol)
Fathis Ules is the premier fence of the Thieves Guild. Before the completion of the guild's final questline, he can be found in the Elven Gardens District of the Imperial City or occasionally in Chorrol. After the events of "The Ultimate Heist," his primary location shifts to Dareloth's house in the Waterfront District.
- Gold Cap: 1500
- Mercantile Skill: 100
- Unlock Requirement: Rank of Master Thief (Complete "Arrow of Extrication")
Fathis possesses the highest gold cap among the guild's standard fences. However, he is also a master negotiator. Without a high Mercantile skill, players may find that Fathis offers lower prices than Orrin or Luciana, despite his higher purse. He is the only merchant capable of buying the most legendary stolen artifacts for anything approaching their true value.
Non-Guild Fences: Alternative Black Markets
While the Thieves Guild provides the most consistent access to fences, it is possible to sell stolen goods without being a member of the guild. These alternatives are crucial for players who prefer the Dark Brotherhood or those who wish to remain unaffiliated with the Gray Fox.
Manheim Maul Hand (Inn of Ill Omen)
Manheim is the most accessible fence in the game because he has no unlock requirements. He is the innkeeper of the Inn of Ill Omen, located on the Green Road between the Imperial City and Bravil.
- Gold Cap: 50
- Unlock Requirement: None
While his lack of requirements is a benefit, his gold cap is incredibly low. Manheim is practically useless for anything other than laundering very cheap items or getting a few coins for stolen food and common clutter. He serves more as a tutorial for the fencing mechanic than a viable long-term business partner.
The Thieves Den: Dunbarrow Cove
For players with access to the Thieves Den content (which is integrated into the Remastered edition), Dunbarrow Cove offers the most efficient fencing hub in Cyrodiil. Once the cove is cleared of undead and the necessary upgrades are purchased from Dahlia Rackham, several specialized fences become available.
- Khafiz: The primary fence of the cove. With a gold cap of 1500 and a relatively moderate Mercantile skill, he is arguably the best fence in the game. Unlike Fathis Ules, he is easy to reach and does not require Master Thief status.
- Jak Silver, Kovan Kren, and Melli Win: These NPCs serve specialized roles (supplier, spymaster, and fletcher) but also act as fences with lower gold caps (around 100 gold). They are useful for quickly clearing out a bloated inventory of low-value items.
M'raaj-Dar and the Dark Brotherhood
M'raaj-Dar is the resident merchant of the Dark Brotherhood Sanctuary in Cheydinhal. He is notoriously abrasive but will purchase stolen goods from fellow members of the Brotherhood.
- Gold Cap: 400
- Unlock Requirement: Join the Dark Brotherhood
M'raaj-Dar is a convenient option for assassins who pick up loot during their contracts. However, his gold cap is modest. If he is killed during the "Purification" quest, he is replaced by the Dark Brotherhood Murderer, who continues to provide fencing services.
Strategic Considerations for High-Value Theft
Maximizing profit in Oblivion Remastered requires more than just knowing where the fences are. One must understand the timing and geography of Cyrodiil to maintain a high-efficiency thievery loop.
The Gold Reset Cycle
Merchants in the remastered edition refresh their gold every 24 hours. If a player has a large haul that exceeds a fence's cap, the most effective strategy is to sell up to the cap, wait or sleep for 24 hours, and then resume selling. This is particularly important when dealing with Ongar or Dar Jee early in the game. Using the "Wait" function directly in front of the fence is a common practice, though one should be wary of city guards if there is an active bounty.
Mercantile Skill and Haggling
The price a fence offers is determined by a combination of the player's Mercantile skill, the fence's Mercantile skill, and the fence's disposition toward the player. Using Charm spells or the Persuasion minigame to raise a fence's disposition to 100 is highly recommended before every transaction.
At higher levels of Mercantile (Level 50+), the player can invest in a shop, permanently increasing the merchant's gold cap by 500. While this is a heavy investment, applying it to a fence like Fathis Ules or Khafiz can raise their cap to 2000 gold, making them capable of purchasing almost any item in the game at full value.
Navigating Bounties and Guards
Visiting a fence while carrying a high bounty is a risky proposition. Guards in the remastered version have improved pathing and will often enter taverns or shops to conduct arrests. In cities like Anvil or Leyawiin, where the fences are near high-traffic guard areas, it is often safer to utilize the "Wait" function until nightfall. Most fences have schedules that keep them in accessible locations late into the night, though Orrin in Anvil Castle is an exception, as he stays within the castle walls.
Laundering for Safety
One should consider the cost of laundering as a form of insurance. For powerful enchanted items found in noble houses, selling the item to a fence and buying it back is the first thing a player should do. This removes the stolen flag permanently. If the player is later caught for a different crime, these "cleansed" items will remain in their inventory rather than being moved to the evidence chest in the local jail. It is often worth the loss of gold to secure a permanent piece of high-end gear.
Conclusion: Choosing the Right Fence
For most players, the Thieves Guild remains the gold standard for fencing. The progression feels natural, and the increase in gold caps mirrors the increasing difficulty of the heists. However, the efficiency of Dunbarrow Cove cannot be overstated for those who have unlocked it. Having multiple fences in a single, guard-free location significantly reduces the downtime associated with traveling between cities.
Whether utilizing Ongar for early-game silverware or Fathis Ules for end-game artifacts, understanding the specific requirements and limitations of each fence is the difference between a wealthy master thief and a common crook rotting in the Imperial Dungeon. Managing gold caps, disposition, and the laundering of goods ensures that every heist is as profitable as possible in the expansive world of Oblivion Remastered.
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Topic: List of All Fences and Locations | The Elder Scrolls IV Oblivion Remastered|Game8https://game8.co/games/Elder-Scrolls-Oblivion/archives/517344
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Topic: Where To Sell Stolen Items In Oblivion Remastered? (All Fence Locations) - VGSourceshttps://vgsources.com/where-to-sell-stolen-items-in-oblivion-remastered-all-fence-locations/
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Topic: Oblivion Remastered: How To Find and Unlock Fences - Deltia's Gaminghttps://deltiasgaming.com/oblivion-remastered-how-to-find-and-unlock-fences/